Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
After popularity for video games rose in the 1980s, people chose to spend their leisure time inside rather than outside. Additionally, the advances in technology made electronic devices more portable and affordable, which contributed to our generation spending time indoors. There are some that claim that games are beneficial for educational purposes, whereas other people argue that there are several drawbacks to it. Although games are enjoyable to kill time with, I believe the drawbacks outweigh the benefits, and in this essay, I will support my views with examples.
There are several reasons why I agree video games harm people. To begin with, games are designed with a complex storyline that makes it hard for the audience to turn away, thereby making it extremely addicting. Because of this, players are always trying to complete the game or achieve higher scores and as a result, they may face problems regarding their performance in school or work. Secondly, video games can reduce the interaction a person has with the outside world. It may damage their social skills and an increase in aggression because of the violence shown. Moreover, the health risk increases for gamers, due to the lack of time spent on exercising. Obesity, visual impairments, and RSI are common problems that could potentially harm players in the future.
On the other hand, some people assert that video games are beneficial for the development of the brain. They feel that it encourages creativity. People playing games tend to think differently and can creatively tackle problems. By contrast, exposing people to games can increase rage and psychological problems.
In conclusion, from my point of view, the drawbacks outweigh the benefits. The individual will face several mental or physical problems after a prolonged period of playing games.
Post date | Users | Rates | Link to Content |
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2020-01-06 | thaidien | 67 | view |
2019-11-29 | Garrett | 89 | view |
2019-11-17 | Dikshaa_007 | 61 | view |
2019-10-11 | binh01012000 | 56 | view |
2019-09-17 | yazhtut | 78 | view |
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...ll support my views with examples. There are several reasons why I agree vi...
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...tially harm players in the future. On the other hand, some people assert th...
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...e rage and psychological problems. In conclusion, from my point of view, th...
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Transition Words or Phrases used:
but, if, may, moreover, regarding, second, secondly, so, whereas, in conclusion, as a result, to begin with, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1558.0 1615.20841683 96% => OK
No of words: 293.0 315.596192385 93% => More content wanted.
Chars per words: 5.31740614334 5.12529762239 104% => OK
Fourth root words length: 4.13729897018 4.20363070211 98% => OK
Word Length SD: 2.67959171651 2.80592935109 95% => OK
Unique words: 172.0 176.041082164 98% => OK
Unique words percentage: 0.587030716724 0.561755894193 104% => OK
syllable_count: 483.3 506.74238477 95% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 35.6588992178 49.4020404114 72% => OK
Chars per sentence: 91.6470588235 106.682146367 86% => OK
Words per sentence: 17.2352941176 20.7667163134 83% => OK
Discourse Markers: 7.41176470588 7.06120827912 105% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.304261799905 0.244688304435 124% => OK
Sentence topic coherence: 0.095709946332 0.084324248473 114% => OK
Sentence topic coherence SD: 0.0819011410102 0.0667982634062 123% => OK
Paragraph topic coherence: 0.177104902081 0.151304729494 117% => OK
Paragraph topic coherence SD: 0.0830580537122 0.056905535591 146% => OK
Essay readability:
automated_readability_index: 12.2 13.0946893788 93% => Automated_readability_index is low.
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 13.28 12.4159519038 107% => OK
dale_chall_readability_score: 9.11 8.58950901804 106% => OK
difficult_words: 86.0 78.4519038076 110% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.