Some people think that violent films and videogames have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both sides and give opinion.
Nowadays, media has become a main entertainment source for human. Some individuals would like to see censorship of films full of violence and a ban on video games as they have detrimental effects on people whereas others opine that they are just meant to entertain and calm you and nothing else. This essay intends to analyze both perspectives and side with the latter view.
To begin with, those who oppose violence in movies and video games say that there is lots of evidence supporting the fact that violent video games are bad. As per a research, brains of children after playing these kinds of games show an increase in the activity in some parts of brain cells, which stimulates emotions and decreases self-control and concentration. As a result, people are not able to take control and might act out, hurting others or themselves. Violent video games have been linked to school shootings, increases in bullying, and raised aggression in children. What is more, children who are exposed to too much violence in films at a young age become immune to violence.
Moreover, those who view violent movies and video games as just relaxation sources, say that video games can reduce stress by distracting adult gamers from the pressures of everyday life. College students attempting to juggle school, part-time work, finances and household chores, for example, might find button-mashing violence to be a safe and enjoyable way to release pent-up frustrations. According to a 2010 study conducted by a Texas University professor, violent video games can be used as therapeutic outlets for combat depression and anger.
Furthermore, humans have been engaging in violence since there have been humans whereas movies and video games are rather recent inventions. As such, exposure to them cannot be a necessary cause of violence. After all, there would have been no violence until they were invented if this were the case. With the popularity of violent video games, they have also become some of the best socialization tools. Many violent video games are successful because they share an emphasis on multiplayer features. The best-selling Call of Duty franchise, for example, uses online combat in a familiar war-scenario to foster competitive, fun environments.
To sum up, violent movies and video games might have a bad reputation, but we cannot deny the possible benefits reaped from playing them. After all, violence is everywhere these days — in the news and on television — so video games targeted at having fun and relieving stress should not be held responsible for violence and should definitely not be banned.
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Grammar and spelling errors:
Line 2, column 77, Rule ID: THERE_S_MANY[3]
Message: Did you mean 'there are lots'?
Suggestion: there are lots
...ence in movies and video games say that there is lots of evidence supporting the fact that vi...
^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, furthermore, if, moreover, so, whereas, after all, for example, as a result, to begin with, to sum up, what is more
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 13.1623246493 152% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 20.0 10.4138276553 192% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 57.0 41.998997996 136% => OK
Nominalization: 16.0 8.3376753507 192% => OK
Performance on vocabulary words:
No of characters: 2199.0 1615.20841683 136% => OK
No of words: 428.0 315.596192385 136% => OK
Chars per words: 5.13785046729 5.12529762239 100% => OK
Fourth root words length: 4.548423998 4.20363070211 108% => OK
Word Length SD: 2.74261548327 2.80592935109 98% => OK
Unique words: 240.0 176.041082164 136% => OK
Unique words percentage: 0.560747663551 0.561755894193 100% => OK
syllable_count: 692.1 506.74238477 137% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 51.167261434 49.4020404114 104% => OK
Chars per sentence: 115.736842105 106.682146367 108% => OK
Words per sentence: 22.5263157895 20.7667163134 108% => OK
Discourse Markers: 6.63157894737 7.06120827912 94% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 12.0 3.9879759519 301% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.18541355971 0.244688304435 76% => OK
Sentence topic coherence: 0.0580699367696 0.084324248473 69% => OK
Sentence topic coherence SD: 0.0494864777863 0.0667982634062 74% => OK
Paragraph topic coherence: 0.114359136757 0.151304729494 76% => OK
Paragraph topic coherence SD: 0.0442119983251 0.056905535591 78% => OK
Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.83 12.4159519038 103% => OK
dale_chall_readability_score: 9.01 8.58950901804 105% => OK
difficult_words: 116.0 78.4519038076 148% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.