Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the positive and negative impacts of playing computer games?
Computer is a ubiquitous in contemporary life. They are commonly used by children to play video gamed in a wide range. This essay will discuss both detrimental and beneficial repercussions of playing computer games and will propose practical solution to curb the hazardous sides.
There are two primary points that are mentioned to elaborate on advantages of playing computer games. Firstly, it could foster the creativity of players. There are loads of games which require thinking a lot to pass a level or upgrade to new status. Unless having a smart strategy, which of course needs creative thinking, it would be impossible to win in a game such as Resident Evil or even EA Sport’s Football. Secondly, these kinds of games can provide the breeding ground of improving computer skills for those who have not been acquainted with using computer before. In fact, playing computer games can improve the chance of learning some crucial aspects of computer such as installing programs, working with setting options and computer’s configurations. These kinds of skills would facilitate children in their future life when it comes to career issues. These reasons would justify playing video games for everyone, particularly children.
However, playing computer games could result in two main adverse outcomes. The first is the sedentary lifestyle as a result of spending a lot of time to play and having no physical activities. In other words, whereas traditional games, children spend their spare time playing games such as football that needs a lot of physical activities, video games just ask the users to use mouse or keyboard to play and do not require having considerable movement, and so some serious health problems such as obesity and heart disease threat players. The second factor, linked to the first one, is the solitary lifestyle that is imposed to those children who have chosen computer games as friend rather than other peers. A recently published research article in my country has disclosed that 90% of children who spend more than 3 hours a day to play video games are reluctant to find a friend in real world. Therefore, playing computer games can result in some serious concerns when it comes to players’ lifestyle.
In conclusion, having computer and playing game with them is a common picture in these days which could have both negative and positive aspects, but there is a fruitful way to control its disadvantages.
Post date | Users | Rates | Link to Content |
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2019-11-17 | Siavosh1984 | 67 | view |
- Smoking not only harms the smokers, but also those who are nearby. Therefore, smoking should be banned in public places.To what extend do you agree or disagree? 78
- Nowadays many people have access to computers on a wide basis and a large number of children play computer games.What are the positive and negative impacts of playing computer games? 67
- Nowadays many people have access to computers on a wide basis and a large number of children play computer games.What are the positive and negative impacts of playing computer games? what can be done to minimize the bad effects? 67
Transition Words or Phrases used:
but, first, firstly, however, if, second, secondly, so, therefore, whereas, in conclusion, in fact, of course, such as, as a result, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 2.0 8.3376753507 24% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2070.0 1615.20841683 128% => OK
No of words: 400.0 315.596192385 127% => OK
Chars per words: 5.175 5.12529762239 101% => OK
Fourth root words length: 4.472135955 4.20363070211 106% => OK
Word Length SD: 2.74362784466 2.80592935109 98% => OK
Unique words: 217.0 176.041082164 123% => OK
Unique words percentage: 0.5425 0.561755894193 97% => OK
syllable_count: 635.4 506.74238477 125% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 70.0114849485 49.4020404114 142% => OK
Chars per sentence: 115.0 106.682146367 108% => OK
Words per sentence: 22.2222222222 20.7667163134 107% => OK
Discourse Markers: 8.16666666667 7.06120827912 116% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.406145364581 0.244688304435 166% => OK
Sentence topic coherence: 0.140818429206 0.084324248473 167% => OK
Sentence topic coherence SD: 0.0787460773345 0.0667982634062 118% => OK
Paragraph topic coherence: 0.271602620038 0.151304729494 180% => OK
Paragraph topic coherence SD: 0.01690132851 0.056905535591 30% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 13.0 12.4159519038 105% => OK
dale_chall_readability_score: 8.95 8.58950901804 104% => OK
difficult_words: 107.0 78.4519038076 136% => OK
linsear_write_formula: 7.5 9.78957915832 77% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.