Do you agree or disagree with the following statement? Children rely too much on the technology, like computers, smart phones, video games for fun and entertainment. Playing simpler toys or playing outside with friends would be better for children’s development.
In today modern world, with the galloping rate of technology, no one can turn a blind eye to the numerous effects of gadgets on people’s lives. Technology plays a prevailing role in every individual’s life. Due to its paramount importance, there is long discussion among experts of the field regarding which method is the best for parents to raise their children. Some parents may hold the view that it is important that children keep up with the new technology and depend on them. Some others may take an opposite viewpoint and believe that it is essential that children spend their leisure time playing with other children. I personally contend that the former opinion is more promising. In what follows, I will elaborate on my viewpoint.
The first exquisite point to be mentioned is that some people believe that it is a requirement to play with other children instead of utilizing gadgets because through this way, they have the opportunity to provide them with a wide range of knowledge, and it opens a new window of the world in front them. However, I think that not only do playing video games shed the children tension, but also it helps them to keep their brains active. Playing computer games strengthen the children’s analytical skills which helps them to make rational and immediate decision in critical situation. The noteworthy statistics, conducted in the developed countries, show that strategic games are very useful, for they improve several skills related to the brain such as creativity and memorizing. Moreover, it is proved that adults who play such games at least every month are less likely to get Alzheimer in elder ages. As we can see, technology play a significant role in life of youth in the not-so-distant future.
Another reason which deserves some words here is that some nutritionists prevent children from playing video games or utilizing gadgets all the time due to the fact that spending too much time playing games will result in suffering from many kinds of diseases including obesity and blood pressure. On the contrary, thanks to the modern technology, this problem is solved. Nowadays, companies which make these product decided to release tool games that make children be involve to the game by being active. For example, one of the last product is a tool which can be used as a bow or any kind of sport facility. It goes without saying that these games for adults are as good as for children, since they can relieve their stress by having sheer happiness for several hours and spending some time with their children to strengthen their emotional bound.
To put everything in a nutshell, taking all the aforementioned into account, it can be concluded that technology is become an inherent part of our daily life. We have not any choice except to keep abreast of new technology. Therefore, it is important for children to be taught how use the technology in the best way which leads to improve their lifestyle.
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- Summarize the points made in the lecture, being sure to explain how they challenge the specific theories presented in the reading passage. 85
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- Do you agree or disagree with the following statement? One quality that a successful leader must have is the ability to make decisions quickly. When leaders take too much time to make decisions, they will be seen as ineffective by the people they lead. 71
- Some teenagers take part in different kinds of activities such as musical classes, sport classes and so on, but others only focus on one activity which is important to them. Which idea do you support? 73
Grammar and spelling errors:
Line 3, column 403, Rule ID: THIS_NNS[2]
Message: Did you mean 'this product' or 'these products'?
Suggestion: this product; these products
... solved. Nowadays, companies which make these product decided to release tool games that make...
^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, however, if, may, moreover, regarding, so, then, therefore, as for, at least, for example, i think, kind of, such as, on the contrary
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 22.0 11.0286738351 199% => OK
Pronoun: 51.0 43.0788530466 118% => OK
Preposition: 67.0 52.1666666667 128% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2474.0 1977.66487455 125% => OK
No of words: 500.0 407.700716846 123% => OK
Chars per words: 4.948 4.8611393121 102% => OK
Fourth root words length: 4.72870804502 4.48103885553 106% => OK
Word Length SD: 2.72678858733 2.67179642975 102% => OK
Unique words: 263.0 212.727598566 124% => OK
Unique words percentage: 0.526 0.524837075471 100% => OK
syllable_count: 766.8 618.680645161 124% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 68.7783913754 48.9658058833 140% => OK
Chars per sentence: 117.80952381 100.406767564 117% => OK
Words per sentence: 23.8095238095 20.6045352989 116% => OK
Discourse Markers: 7.19047619048 5.45110844103 132% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.301439419422 0.236089414692 128% => OK
Sentence topic coherence: 0.0832562661548 0.076458572812 109% => OK
Sentence topic coherence SD: 0.0503268787482 0.0737576698707 68% => OK
Paragraph topic coherence: 0.185251912243 0.150856017488 123% => OK
Paragraph topic coherence SD: 0.0596127523269 0.0645574589148 92% => OK
Essay readability:
automated_readability_index: 13.8 11.7677419355 117% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 11.73 10.9000537634 108% => OK
dale_chall_readability_score: 8.19 8.01818996416 102% => OK
difficult_words: 108.0 86.8835125448 124% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.