Do you agree or disagree with the following statement?
Technology has made children less creative than they were in the past.
Use specific reasons and examples to support your answer.
Today we live in a world of new technology where day we see a new innovations in various field of our life. Although, using this new technology is beneficial for us, still it shows some negative effects as well. Specially, this new technology has made our children less creative than they were in the past.
First of all, most children have new technological devices like iPads and iPhones in their hand all the time. Whenever they are free and bored they like to use their phone. They do not want to do different activities like drawing or painting they used to do in the past. Those were the creative activities. For example, when I was a child I love to do watercolor painting. For this I had to draw some pictures first and then color them. For drawing something we have to think first this increase our creativity level. Now, my nephew who is 11 year, plays different games on their iPhone when he feels boring and that is not creative at all.
Moreover, technology has bad effects on younger kids ages between 2-6 as well. Today most younger children love to watch cartoons and other TV programs all the time rather than playing with toys or other creative games. In the past, they used to play with toys and other creative activities with their parents and friends which was improving their imagination skills and other creative power. Now, parents are also encouraging them to watch cartoons in their free time so their children do not bother them while they are doing their household work or other activities.
Finally, today our teenagers love to Playstation games with each other all the time. They have friends from other states also who join them through these games. They talk and interact with each other while playing games. They do not want to go outside to do a physical activity like playing basketball, football and baseball. In the past, teenagers used to make plans to play different physical games on weekends which was their socializing and fun with their friends. We all know that physical activity improves our brain power and creativity.
In conclusion, today children are less creative because of technology than they were in the past because they are doing less physical activity, more involved in playing video games and watching television.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2020-01-17 | Tharwat | 70 | view |
2020-01-15 | ela87urb@gmail.com | 66 | view |
2020-01-14 | ela87urb@gmail.com | 70 | view |
2020-01-06 | star435 | 66 | view |
2019-11-11 | Isioma Nwayor | 70 | view |
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Grammar and spelling errors:
Line 1, column 19, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Today we live in a world of new technology where day we see...
^^
Line 5, column 439, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...ome pictures first and then color them. For drawing something we have to think firs...
^^^
Line 5, column 550, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ty level. Now, my nephew who is 11 year, plays different games on their iPhone wh...
^^
Line 9, column 71, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...effects on younger kids ages between 2-6 as well. Today most younger children lov...
^^
Line 9, column 88, Rule ID: MOST_COMPARATIVE[1]
Message: Use only 'younger' (without 'most') when you use the comparative.
Suggestion: younger
...r kids ages between 2-6 as well. Today most younger children love to watch cartoons and oth...
^^^^^^^^^^^^
Line 9, column 273, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...t, they used to play with toys and other creative activities with their parents a...
^^
Line 13, column 200, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
.... They talk and interact with each other while playing games. They do not want t...
^^
Line 13, column 215, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... interact with each other while playing games. They do not want to go outside to...
^^
Line 13, column 224, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
... with each other while playing games. They do not want to go outside to do a physi...
^^^^
Transition Words or Phrases used:
also, finally, first, if, moreover, so, still, then, well, while, for example, in conclusion, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 0.0 9.8082437276 0% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 50.0 43.0788530466 116% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 2.0 8.0752688172 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1915.0 1977.66487455 97% => OK
No of words: 391.0 407.700716846 96% => OK
Chars per words: 4.89769820972 4.8611393121 101% => OK
Fourth root words length: 4.44676510885 4.48103885553 99% => OK
Word Length SD: 2.44135297365 2.67179642975 91% => OK
Unique words: 184.0 212.727598566 86% => More unique words wanted.
Unique words percentage: 0.470588235294 0.524837075471 90% => More unique words wanted or less content wanted.
syllable_count: 571.5 618.680645161 92% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 41.6124385409 48.9658058833 85% => OK
Chars per sentence: 87.0454545455 100.406767564 87% => OK
Words per sentence: 17.7727272727 20.6045352989 86% => OK
Discourse Markers: 4.81818181818 5.45110844103 88% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 9.0 5.5376344086 163% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.244675519517 0.236089414692 104% => OK
Sentence topic coherence: 0.0845280166262 0.076458572812 111% => OK
Sentence topic coherence SD: 0.0857494572989 0.0737576698707 116% => OK
Paragraph topic coherence: 0.169168378162 0.150856017488 112% => OK
Paragraph topic coherence SD: 0.0594198196976 0.0645574589148 92% => OK
Essay readability:
automated_readability_index: 10.5 11.7677419355 89% => Automated_readability_index is low.
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 10.84 10.9000537634 99% => OK
dale_chall_readability_score: 6.94 8.01818996416 87% => OK
difficult_words: 61.0 86.8835125448 70% => More difficult words wanted.
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.