Do you think that TV programs, movies and video games influence young people's behavior?
task 2
television(tv) progra video games and movies are part of young people's daily live's occupation and entertainment. this kind of leisure can affect one's behavior due to how they manage thier usage and exposure. I believe that young people's behavior are influenced by movies, video games and television.
First of all, mimicing what is seen on the tv influences one thoughts. For instance, when I was young my brother and I used to watch kungu-fu movies and after the movie we could emulate the moves and the language spoken in the movie. when we could be playing with other kids we used to use the same rude language from Kungu-fu movies to scare them. this influenced they way we behaved for our entire childhood. therefore, tv, movie, and video games play a part in young people's behavior.
Second, tv programs and video game provide of visual effect and similarity in features and traits of which this young people are so responsive to. Most programs or video games have actors or actress that acts a certain role. If one of the character share a similar trait to a kid watching the program, he or she will be influenced to even take over other traits of the actor or the actress. For example, There was an actor who went by the name Chuck Norris and because my brother shared the same name with him, it affected his behavior because everyday he use to behave like him by trying to act as a super hero and good gun-man. therefore this example illustrates how visual effect and similar features presented affect young people's behavior.
Finally, young people's behavior are influenced by television program, video games, and movies due to the fact that they are prone to mimicing what is presented in the movies or tv program, and due to the fact that shared similarities and visual effect displayed by the actor or actress attract them and entice them to adapting the same behavior. therefore, it is a responsibility for every gardian to monitor what young people watch because it influences the way they behave
Post date | Users | Rates | Link to Content |
---|---|---|---|
2019-12-28 | nad72 | 76 | view |
2019-10-28 | gauravbaser1011@gmail.com | 76 | view |
2019-09-14 | CynthiaKamikazi | 61 | view |
2019-09-14 | bishoy | 70 | view |
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Grammar and spelling errors:
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task 2 televisiontv progra video games an...
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task 2 televisiontv progra video games and movies are part ...
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...ily lives occupation and entertainment. this kind of leisure can affect ones behavio...
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Message: Did you mean 'one's'?
Suggestion: one's
...inment. this kind of leisure can affect ones behavior due to how they manage thier u...
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... they manage thier usage and exposure. I believe that young peoples behavior are ...
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Line 3, column 230, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'peoples'' or 'people's'?
Suggestion: peoples'; people's
...age and exposure. I believe that young peoples behavior are influenced by movies, vide...
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...o games and television. First of all, mimicing what is seen on the tv influenc...
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Line 5, column 60, Rule ID: ONE_PLURAL[1]
Message: Don't use the numeral 'one' with plural words. Did you mean 'one thought', 'a thought', or simply 'thoughts'?
Suggestion: one thought; a thought; thoughts
...icing what is seen on the tv influences one thoughts. For instance, when I was young my brot...
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...s and the language spoken in the movie. when we could be playing with other kids we ...
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Line 5, column 237, Rule ID: SENTENCE_FRAGMENT[1]
Message: “when” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...s and the language spoken in the movie. when we could be playing with other kids we ...
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...age from Kungu-fu movies to scare them. this influenced they way we behaved for our ...
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Suggestion: Therefore
...ay we behaved for our entire childhood. therefore, tv, movie, and video games play a part...
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...v, movie, and video games play a part in young peoples behavior. Second, tv p...
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...t in young peoples behavior. Second, tv programs and video game provide of vi...
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Line 7, column 560, Rule ID: USE_TO_VERB[1]
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Suggestion: used
...fected his behavior because everyday he use to behave like him by trying to act as ...
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Line 7, column 560, Rule ID: HE_VERB_AGR[1]
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Suggestion: uses
...fected his behavior because everyday he use to behave like him by trying to act as ...
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...o act as a super hero and good gun-man. therefore this example illustrates how visual eff...
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Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: therefore,
...o act as a super hero and good gun-man. therefore this example illustrates how visual eff...
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Line 9, column 116, Rule ID: WHITESPACE_RULE
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...o games, and movies due to the fact that they are prone to mimicing what is prese...
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...e prone to mimicing what is presented in the movies or tv program, and due to the...
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Suggestion: Therefore
...ice them to adapting the same behavior. therefore, it is a responsibility for every gardi...
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...it is a responsibility for every gardian to monitor what young people watch becau...
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Transition Words or Phrases used:
finally, first, if, second, so, therefore, for example, for instance, kind of, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 34.0 43.0788530466 79% => OK
Preposition: 37.0 52.1666666667 71% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1678.0 1977.66487455 85% => OK
No of words: 351.0 407.700716846 86% => More content wanted.
Chars per words: 4.78062678063 4.8611393121 98% => OK
Fourth root words length: 4.32839392791 4.48103885553 97% => OK
Word Length SD: 2.49806704439 2.67179642975 93% => OK
Unique words: 174.0 212.727598566 82% => More unique words wanted.
Unique words percentage: 0.495726495726 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 531.0 618.680645161 86% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 0.0 4.94265232975 0% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 15.0 20.6003584229 73% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 72.2402165618 48.9658058833 148% => OK
Chars per sentence: 111.866666667 100.406767564 111% => OK
Words per sentence: 23.4 20.6045352989 114% => OK
Discourse Markers: 6.06666666667 5.45110844103 111% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 22.0 5.5376344086 397% => Less language errors wanted.
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.335394193227 0.236089414692 142% => OK
Sentence topic coherence: 0.142149445837 0.076458572812 186% => OK
Sentence topic coherence SD: 0.114103987804 0.0737576698707 155% => OK
Paragraph topic coherence: 0.241173218474 0.150856017488 160% => OK
Paragraph topic coherence SD: 0.0629435150723 0.0645574589148 97% => OK
Essay readability:
automated_readability_index: 12.8 11.7677419355 109% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 10.74 10.9000537634 99% => OK
dale_chall_readability_score: 7.84 8.01818996416 98% => OK
difficult_words: 68.0 86.8835125448 78% => More difficult words wanted.
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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We are expecting: No. of Words: 350 while No. of Different Words: 200
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 61.6666666667 out of 100
Scores by essay e-grader: 18.5 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.