Over the past few decades, with the advance of technology our lives become more complicated, therefore, playing with computers and smartphone have become one the prominent aspects of children’s life. It is indisputable that technology plays a pivotal role in teaching and guidance and amusing contemporary children. Some people take the view that it is video games and another technology is not suitable for children because it is unhealthy in term of social development, however other contradicts the view and points out that it’s essential for children to rely on the technology. The number of benefits over using video games is overwhelming, I would explore some of the main benefits which are more conspicuous for me in the following paragraph.
the First significant benefits to be mentioned is that despite the facts that children spend much their time on a cellphone and other smart gadgets but there is evidence showing that besides the drawback these activities lead that children become more intelligent. My personal experience is a compelling example for this issue, my brother at age of nine he is fully aware of what’s going around him and also he has an inordinate amount of informative and educational fields in comparison to nine years old people in the past.
Another significant benefit which deserves some word here is that in spite of playing with computer and other gadget have deleterious effects on their social skill but it helps children to how to use the technology in a great way for example, one of the interesting video game that my friends played when he was a child was how to manage your money in order to prevent from embroiled into financial crises, by this game my friend has a became manager in one company. If my friend didn’t play that game, he wouldn’t learn how to manage his money these days.
Admittedly, playing with computers also a positive impact on children’s school performance the statistic has shown that the children who play with these technologies are more likely to get a better grade in school rather than those students who are not playing with these staff.
Due to the aforementioned reasons which I have discussed above, as far as I concerned I one the opponent of using the technology because from my perspective playing with this facility affects children’s lives in several aspects, moreover, I encourage parents to supplement outdoor games with the use of these technologies.
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Grammar and spelling errors:
Line 1, column 672, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
... games is overwhelming, I would explore some of the main benefits which are more conspicuou...
^^^^^^^^^^^
Line 2, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: The
...ous for me in the following paragraph. the First significant benefits to be mentio...
^^^
Line 3, column 216, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a great way" with adverb for "great"; eg, "in a hasty manner" with "hastily".
...s children to how to use the technology in a great way for example, one of the interesting vid...
^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, besides, but, first, however, if, moreover, so, therefore, for example, in spite of
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 1.0 9.8082437276 10% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 17.0 11.0286738351 154% => OK
Pronoun: 47.0 43.0788530466 109% => OK
Preposition: 59.0 52.1666666667 113% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2073.0 1977.66487455 105% => OK
No of words: 406.0 407.700716846 100% => OK
Chars per words: 5.10591133005 4.8611393121 105% => OK
Fourth root words length: 4.48881294772 4.48103885553 100% => OK
Word Length SD: 2.9554648947 2.67179642975 111% => OK
Unique words: 217.0 212.727598566 102% => OK
Unique words percentage: 0.534482758621 0.524837075471 102% => OK
syllable_count: 663.3 618.680645161 107% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 10.0 20.6003584229 49% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 40.0 20.1344086022 199% => The Avg. Sentence Length is relatively long.
Sentence length SD: 102.237419764 48.9658058833 209% => The lengths of sentences changed so frequently.
Chars per sentence: 207.3 100.406767564 206% => Less chars_per_sentence wanted.
Words per sentence: 40.6 20.6045352989 197% => OK
Discourse Markers: 8.9 5.45110844103 163% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.319981913377 0.236089414692 136% => OK
Sentence topic coherence: 0.132294600052 0.076458572812 173% => OK
Sentence topic coherence SD: 0.0570332419028 0.0737576698707 77% => OK
Paragraph topic coherence: 0.176941189788 0.150856017488 117% => OK
Paragraph topic coherence SD: 0.0653938654834 0.0645574589148 101% => OK
Essay readability:
automated_readability_index: 22.9 11.7677419355 195% => OK
flesch_reading_ease: 30.88 58.1214874552 53% => Flesch_reading_ease is low.
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 18.9 10.1575268817 186% => OK
coleman_liau_index: 13.25 10.9000537634 122% => OK
dale_chall_readability_score: 9.32 8.01818996416 116% => OK
difficult_words: 95.0 86.8835125448 109% => OK
linsear_write_formula: 15.0 10.002688172 150% => OK
gunning_fog: 18.0 10.0537634409 179% => OK
text_standard: 23.0 10.247311828 224% => The average readability is very high. Good job!
What are above readability scores?
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Rates: 78.3333333333 out of 100
Scores by essay e-grader: 23.5 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.