Playing and Winning
Do you agree or disagree with the following statement?
Playing a game is fun only when you win.
Use specific reasons and examples to support your answer.
Most people place great emphasis on winning a game. Some people are delighted and enjoy only when they conquer a game. As far as I am concerned, I strongly disagree with this notion because more than that, games assuage stresses and improve many people’s skills. This essay will provide further aspects and examples to support this idea in the subsequent paragraphs.
First and foremost, the main purpose of playing a game is to enjoy. People should play games for alleviating their heavy stresses from most daily problems. Majority of games create to enjoy with their stories or missions, whether the results are wins or loses. Furthermore, when people play games with others, it develops a splendid communicating between people. If individuals too concentrated on victories, they will neglect these enjoyments. To illustrate this, I enrolled my alma mater’s soccer club when I was a secondary school student. I obsessively practiced every day in order to win the school’s soccer tournament. Eventually, I am tired and distressed to play soccer, and playing soccer is not fun anymore. Playing will become an unenjoyable thing if I only desired to win a game.
Secondly, another fact that supports my standpoint is that games are capable of developing many people’s skills. Clearing the games’ missions, such as chess or sudoku, requires players to analyze strategies and practice skills. Additionally, improving knowledge and skills by playing a game is efficient because people learn and play simultaneously. For instance, according to the research from the Chulalongkorn University in Bangkok, people who often play game tend to have a good critical thinking skill and a memory skill. This is because game like chess leads players to design sophisticated strategies and remember many tactics. For this reason, these skills from playing games are beneficial and more essential than the game’s result.
In conclusion, I am of the opinion that winning is not important and not only way to make people enjoy a game. This is due to the fact that playing games has a main role to relieve people’s stresses and practice diverse skills.
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Transition Words or Phrases used:
first, furthermore, if, second, secondly, so, for instance, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 29.0 43.0788530466 67% => OK
Preposition: 33.0 52.1666666667 63% => OK
Nominalization: 2.0 8.0752688172 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1830.0 1977.66487455 93% => OK
No of words: 346.0 407.700716846 85% => More content wanted.
Chars per words: 5.28901734104 4.8611393121 109% => OK
Fourth root words length: 4.31289638616 4.48103885553 96% => OK
Word Length SD: 2.95712058097 2.67179642975 111% => OK
Unique words: 190.0 212.727598566 89% => More unique words wanted.
Unique words percentage: 0.549132947977 0.524837075471 105% => OK
syllable_count: 555.3 618.680645161 90% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 27.5930912514 48.9658058833 56% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 87.1428571429 100.406767564 87% => OK
Words per sentence: 16.4761904762 20.6045352989 80% => OK
Discourse Markers: 3.90476190476 5.45110844103 72% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.249480860653 0.236089414692 106% => OK
Sentence topic coherence: 0.0888984202732 0.076458572812 116% => OK
Sentence topic coherence SD: 0.0509402796102 0.0737576698707 69% => OK
Paragraph topic coherence: 0.164288751594 0.150856017488 109% => OK
Paragraph topic coherence SD: 0.045024228066 0.0645574589148 70% => OK
Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 55.24 58.1214874552 95% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 13.11 10.9000537634 120% => OK
dale_chall_readability_score: 8.86 8.01818996416 110% => OK
difficult_words: 97.0 86.8835125448 112% => OK
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.