Playing computer games is a waste of time Children should not be allowed to play
controversy exists over whether children should not play computer games because it wastes their time. Some people are inclined toward the opinion that computer games waste the time of children. Some others, nevertheless, believe that playing games with a computer are not harmful to kids As far as I am concerned, playing computer games is not a waste of time and there are multiple advantages in using them because not only games are a great source of entertainment but also, it helps children to be more incentive. In the following paragraphs, I will pinpoint my case.
The first reason worth mentioning is that computer games are entertaining. The development of technology has changed the ways that people lived. Nowadays, in modern lives, parents are obliged to work a great amount of time to supply their needs. Because of that, they could not spend a lot of time with their children. In this situation, video games are handy as a great source of entertainment. Since children are alone playing computer games can entertain them. Moreover, with the advancement of technology, the quality of videos games have increased a lot and made them more interesting in comparison to lower graphic game. Todays, consuls such as play station and Xbox have better graphics to make games more amusing and real.
A further more subtle point is that engaging in video games can cuase children to be more creative. Video games have a process to be installed. It consists of different steps which should be done by children. At some time, an error can stop the process of installation. Solving problems like this will help children to learn more and think more carefully. Moreover, computer games are much more complex in comparison to old games. The artificial intelligence system of games has developed a lot which caused games to be more complicated. Furthermore, every mission in a game is difficult for children, and they should think more deeply, look for clues, and connections between different parts of a mission to be able to solve a challenge in the game. The mentioned process and the eagerness to solve a mystery in children enable them to think more creatively.
To make a long story short, based on the aforementioned arguments, engaging in computer games is vital for children due to being a great source of amusement and enabling them to use their brains and think more deeply.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
Line 1, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Controversy
controversy exists over whether children should not...
^^^^^^^^^^^
Line 3, column 397, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Since” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...ndy as a great source of entertainment. Since children are alone playing computer gam...
^^^^^
Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... make games more amusing and real. A further more subtle point is that enga...
^^^
Transition Words or Phrases used:
also, but, first, furthermore, if, look, moreover, nevertheless, so, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 15.1003584229 139% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 25.0 43.0788530466 58% => OK
Preposition: 55.0 52.1666666667 105% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 1995.0 1977.66487455 101% => OK
No of words: 401.0 407.700716846 98% => OK
Chars per words: 4.97506234414 4.8611393121 102% => OK
Fourth root words length: 4.47492842339 4.48103885553 100% => OK
Word Length SD: 2.7371619239 2.67179642975 102% => OK
Unique words: 196.0 212.727598566 92% => More unique words wanted.
Unique words percentage: 0.488778054863 0.524837075471 93% => More unique words wanted or less content wanted.
syllable_count: 630.9 618.680645161 102% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 64.5823198179 48.9658058833 132% => OK
Chars per sentence: 90.6818181818 100.406767564 90% => OK
Words per sentence: 18.2272727273 20.6045352989 88% => OK
Discourse Markers: 3.45454545455 5.45110844103 63% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.452014403498 0.236089414692 191% => OK
Sentence topic coherence: 0.144875358525 0.076458572812 189% => OK
Sentence topic coherence SD: 0.127748906211 0.0737576698707 173% => OK
Paragraph topic coherence: 0.298644324625 0.150856017488 198% => OK
Paragraph topic coherence SD: 0.159383156947 0.0645574589148 247% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 11.1 11.7677419355 94% => Automated_readability_index is low.
flesch_reading_ease: 53.21 58.1214874552 92% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.6 10.9000537634 106% => OK
dale_chall_readability_score: 8.11 8.01818996416 101% => OK
difficult_words: 91.0 86.8835125448 105% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.