Playing computer games is a waste of time. Children should not be allowed to play them

Computers have been an important part of our lives. With the increased use of computers, one can keep an eye on how the technology can be used in a better way for our convenience. Some people believe that playing computer games is waste of time for children; while others disagree. I think they should play computer games and keep updated with the world.
Firstly, computer games are the best source to stay updated with the new technology. The technology is advancing at a faster pace, and they are introducing new updates such as animation, motion moving, artificial intelligence, and robotics to these games. The children will get to learn all them in advance and will be prepared for real-life situations. For instance, one day I went to visit my niece. He was busy playing the football game on his computer. I and my sister started discussing our daily office activities and I started explaining about my new project about artificial intelligence and the use of robots, my niece literally jumped on us and started explaining about the robot which is in his football game. He explained that there was a robot which acts as an instructor and even communicates by giving them suggestions on how to play. The real-time communication, which the robot is having with the children while they were playing is astonishing and this example projects as how the children are getting to know about the advanced technology topics which will help them in future.
Secondly, computer games make children develop knowledge which in turn helps them in their academics. There are many games such as puzzles, word building blocks that give the knowledge to work on daily academics. For instance, my science teacher was interested in teaching the students in an interactive way where she used to create puzzles for all the physics and chemistry formulas. Staying awake all the night, she would prepare different puzzles for us every week. The science problems were very taxing for me, and only after her various methods of teaching I got to notice these formulas and showed interest in the subject. So, when the children use computer games to learn new words and puzzles it would be great and easy for teachers in the classroom. They can just mention the type of games they can work on after the school, and that would give the children interest to study and teachers the flexibility to teach.
In conclusion, though some believe that computer games are waste of time, I think that it is beneficial as it not only provides the children with the knowledge which can be used for their present academics but also for their future accomplishments. Indeed, I would suggest that all the schools should incorporate a period especially for computer games where the students should be allocated few games which are related to the topics that are covered in today's class.

Votes
Average: 7 (1 vote)
Essay Categories

Grammar and spelling errors:
Line 1, column 52, Rule ID: SENTENCE_WHITESPACE
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...ave been an important part of our lives.With the increased use of computers, one can...
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...sed in a better way for our convenience.Some people believe that playing computer ga...
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...ime for children; while others disagree.Though children can misuse the computer for pl...
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...to stay updated with the new technology.The technology is advancing at a faster pac...
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...telligence, and robotics to these games.The children will get to learn all them in ...
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...ll be prepared for real-life situations.For instance, one day I went to visit my ni...
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...tance, one day I went to visit my niece.He was busy playing the football game on h...
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...aying the football game on his computer.I and my sister started discussing our da...
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...the robot which is in his football game.He explained that there was a robot which ...
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... giving them suggestions on how to play.The real-time communication, which the robo...
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Line 2, column 1079, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
... technology topics which will help them in future. Secondly, computer games make childre...
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...h in turn helps them in their academics.There are many games such as puzzles, word bu...
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...he knowledge to work on daily academics.For instance, my science teacher was intere...
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Line 3, column 284, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an interactive way" with adverb for "interactive"; eg, "in a hasty manner" with "hastily".
...was interested in teaching the students in an interactive way where she used to create puzzles for al...
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... all the physics and chemistry formulas.Staying awake all the night, she would prepare ...
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...are different puzzles for us every week.The science problems were very taxing for m...
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...ulas and showed interest in the subject.So, when the children use computer games t...
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... and easy for teachers in the classroom.They can just mention the type of games they...
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...e that computer games are waste of time.But I think it not only provides the childr...
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Suggestion: Indeed
...t also for their future accomplishments.Indeed, I would suggest that all the schools s...
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Transition Words or Phrases used:
also, but, first, firstly, if, may, second, secondly, so, while, for instance, i think, in conclusion, such as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 23.0 15.1003584229 152% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 18.0 11.0286738351 163% => OK
Pronoun: 50.0 43.0788530466 116% => OK
Preposition: 51.0 52.1666666667 98% => OK
Nominalization: 11.0 8.0752688172 136% => OK

Performance on vocabulary words:
No of characters: 2428.0 1977.66487455 123% => OK
No of words: 474.0 407.700716846 116% => OK
Chars per words: 5.1223628692 4.8611393121 105% => OK
Fourth root words length: 4.66599839874 4.48103885553 104% => OK
Word Length SD: 2.9497473542 2.67179642975 110% => OK
Unique words: 230.0 212.727598566 108% => OK
Unique words percentage: 0.485232067511 0.524837075471 92% => More unique words wanted or less content wanted.
syllable_count: 748.8 618.680645161 121% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 4.0 20.6003584229 19% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 118.0 20.1344086022 586% => The Avg. Sentence Length is relatively long.
Sentence length SD: 288.992646965 48.9658058833 590% => The lengths of sentences changed so frequently.
Chars per sentence: 607.0 100.406767564 605% => Less chars_per_sentence wanted.
Words per sentence: 118.5 20.6045352989 575% => Less words per sentence wanted.
Discourse Markers: 27.5 5.45110844103 504% => Less transition words/phrases wanted.
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 20.0 5.5376344086 361% => Less language errors wanted.
Sentences with positive sentiment : 3.0 11.8709677419 25% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.347029881331 0.236089414692 147% => OK
Sentence topic coherence: 0.244224700002 0.076458572812 319% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.102579108418 0.0737576698707 139% => OK
Paragraph topic coherence: 0.244224700002 0.150856017488 162% => OK
Paragraph topic coherence SD: 0.102579108418 0.0645574589148 159% => OK

Essay readability:
automated_readability_index: 61.9 11.7677419355 526% => Automated_readability_index is high.
flesch_reading_ease: -48.29 58.1214874552 -83% => Flesch_reading_ease is low.
smog_index: 18.2 6.10430107527 298% => Smog_index is high.
flesch_kincaid_grade: 49.3 10.1575268817 485% => Flesch kincaid grade is high.
coleman_liau_index: 13.6 10.9000537634 125% => OK
dale_chall_readability_score: 12.69 8.01818996416 158% => OK
difficult_words: 96.0 86.8835125448 110% => OK
linsear_write_formula: 28.5 10.002688172 285% => Linsear_write_formula is high.
gunning_fog: 49.2 10.0537634409 489% => Gunning_fog is high.
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.