Some lessons for young students (5-8 years old) increase their interest to learn including video games. But some people believe it will distract young students. What is your opinion? Why?
By the galloping rate of technology development, we are facing different methods of educating, which enhances student's interest and focus. Although some people think technology, especially video games might decrease students' focus on lessons, I strongly oppose this view, and I believe video games would have a profound impact on their lessons. I will elaborate on my reasons in the subsequent essay.
Initially, learning fundamental aspects in the young years plays a momentous factor in their life, which prepares them to enter the academic society. Students at a young age do not need to learn the fact and detail they need to learn the issue's concept, and solving methods, and facing issues. By using video games, not only they learn how to search and solve the questions, but they also would face defeating and winning, which is the basic parameter for the start of the learning. Hence, video games can play a significant role in enhancing the young generation's interest in lessons.
Secondly, psychological studies show that learning with competing and enjoying would have a considerable influence on students' learning process. Video network games have all of the mentioned attitudes. In this regard, students who participate in these games not only learn teamwork and enjoy their results, but they also would motivate themselves by competing with each other. So this would have a significant positive impact on their learning process.
Finally, students besides learning lessons, need to comprehend the technology. Video games can play a pivotal role for this purpose. Students who understand the technology and its vast effect on our lives would be fascinated and attracted, and they would effort to learn their lessons more deeply to make a connection between them and technology. So knowing the influence of the technology, which starts with video games, on their lives will provide a good effect on their learning and consequence.
To sum up, video games not only help students to learn the concept of education better and attracted them, but it also helps students to know the technology's effect on our life. In this regard, I suggest to parents and teachers to by providing good learning games, help their children to get a successful outcome in their lessons.
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2021-09-02 | amir_pdn | 87 | view |
2020-08-22 | zg1122 | 90 | view |
2020-08-18 | Mostafalp | 90 | view |
2020-03-16 | mohamad247 | 73 | view |
2020-03-10 | mohamad247 | 88 | view |
- The government wants to fund the following to improve children s education 1 Hire more teachers to teach in a small class 2 Provide preschool education before kindergarten 3 To provide some training courses so that teachers can be more professional 76
- Some lessons for young students 5 8 years old increase their interest to learn including video games But some people believe it will distract young students What is your opinion Why 73
- It is commonly believed that in life success is not the most important thing It is more important to remain happy and optimistic when we fail 71
- High school teachers teachers of students ages 14 18 spend most of class time lecturing speaking while the students listen and take notes Other high school teachers spend most of class time on discussion and projects that students are highly involved in a 73
- Do you agree or disagree with the following statement Movies and television have more negative effects than positive effects on the way young people behave Use specific reasons and examples to support your answer 76
Grammar and spelling errors:
Line 3, column 239, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'issues'' or 'issue's'?
Suggestion: issues'; issue's
... fact and detail they need to learn the issues concept, and solving methods, and facin...
^^^^^^
Line 5, column 137, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to process'
Suggestion: to process
...iderable influence on students learning process. Video network games have all of the me...
^^^^^^^
Line 5, column 171, Rule ID: ALL_OF_THE[1]
Message: Simply use 'all the'.
Suggestion: all the
...rning process. Video network games have all of the mentioned attitudes. In this regard, st...
^^^^^^^^^^
Transition Words or Phrases used:
also, besides, but, finally, hence, if, second, secondly, so, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 3.0 15.1003584229 20% => More to be verbs wanted.
Auxiliary verbs: 15.0 9.8082437276 153% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 1918.0 1977.66487455 97% => OK
No of words: 368.0 407.700716846 90% => More content wanted.
Chars per words: 5.21195652174 4.8611393121 107% => OK
Fourth root words length: 4.37987740619 4.48103885553 98% => OK
Word Length SD: 2.69235751502 2.67179642975 101% => OK
Unique words: 183.0 212.727598566 86% => More unique words wanted.
Unique words percentage: 0.497282608696 0.524837075471 95% => More unique words wanted or less content wanted.
syllable_count: 574.2 618.680645161 93% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 7.0 1.86738351254 375% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 17.0 20.6003584229 83% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 51.5479418737 48.9658058833 105% => OK
Chars per sentence: 112.823529412 100.406767564 112% => OK
Words per sentence: 21.6470588235 20.6045352989 105% => OK
Discourse Markers: 4.17647058824 5.45110844103 77% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.316528460604 0.236089414692 134% => OK
Sentence topic coherence: 0.10517007082 0.076458572812 138% => OK
Sentence topic coherence SD: 0.0422995652105 0.0737576698707 57% => OK
Paragraph topic coherence: 0.183043307471 0.150856017488 121% => OK
Paragraph topic coherence SD: 0.0338441956778 0.0645574589148 52% => OK
Essay readability:
automated_readability_index: 13.9 11.7677419355 118% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 12.94 10.9000537634 119% => OK
dale_chall_readability_score: 8.93 8.01818996416 111% => OK
difficult_words: 99.0 86.8835125448 114% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.