Some people think that some lessons for young children (age 5-8) which include video games can serve as effective and interesting ways of learning, while others think that these lessons are quite distracting and can be seen as a waste of time. What is your opinion and why?
Chilhood is the most integral period of our life in the process of learning. Since we have a fertile brain in which we can cultivate the most friutful trees. Some poeple believe that novel educational video games are motivating and helping in nurturing children's mind, others disagree. In my opinion, many of those educational video games, especially which one has prepared by experts, are excellent and useful. In the following essay I delve into my reasons.
To begin with, video games are attracting for children. They use many stimulating sense such as visual, hearing, and touch in thier involving games, therefore children eagerly follow those videos without tiredness. These approachs expose children's brain cells to diverse stimuli and force them to engross in those puzzle. To put it into perspective, my six-year-old boy show his intrest to a specific video game which his mother provided him with. I saw how he shows his emotions whenever he is watching that video game. Not only does that game entertain my baby, but also it imporve his concentration. Since he is used to playing this game which is produced to convey some math concepts, I figuered out he is able to encounter some simple number better than his cuosins who are at the sam ege. It seems that his math talents spings after watching this game.
In addition, many psychologists suggest that we should play with children at the early ages including ages at 5 to 10. Physical palys have promotive effects on children's growth. Thaks to the advanced technology, nowadays, there are several video games that need children to do physical movement and even exercise. They have both mental and physycal positive impacts on children potentials. For instance, my brother bought a video games for his girl through which her daugther should hide some of her dolls in different parts of his doll-house and a day after that she should find them in a short time. I found this ingenious game how encourage children to enjoy exploring in their room and benefit of an active life. Befor that I was worry about the sedentary life-style which this generation are adopting but after seeing this video game, I found that there is a lot of room for technology improvemnet which can elleviates our worry. As we can see there is a good trend to produce more useful video game than past.
In conclusion, considering all aforementioned details, I strongly believe that video games could render many advantages for children if parents be careful to chose the best one. This is because video games involve all children's sense and motivate their brain cells to empover and becasue they give those children many physical benefits.
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Comments
Essay evaluations by e-grader
Grammar and spelling errors:
Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Chilhood is the most integral period of ...
^^^^^^^
Line 3, column 85, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Since” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...of our life in the process of learning. Since we have a fertile brain in which we can...
^^^^^
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...lowing essay I delve into my reasons. To begin with, video games are attractin...
^^^^^^^
Line 5, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ents spings after watching this game. In addition, many psychologists suggest ...
^^^^^^^^
Line 5, column 743, Rule ID: I_AM_WORRY[1]
Message: Did you mean 'worried'?
Suggestion: worried
...fit of an active life. Befor that I was worry about the sedentary life-style which th...
^^^^^
Line 5, column 944, Rule ID: SENTENCE_FRAGMENT[1]
Message: “As” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...ovemnet which can elleviates our worry. As we can see there is a good trend to pro...
^^
Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...uce more useful video game than past. In conclusion, considering all aforement...
^^^^^^^
Transition Words or Phrases used:
also, but, if, so, therefore, for instance, in addition, in conclusion, such as, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 12.0 13.8261648746 87% => OK
Relative clauses : 18.0 11.0286738351 163% => OK
Pronoun: 65.0 43.0788530466 151% => Less pronouns wanted
Preposition: 56.0 52.1666666667 107% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2236.0 1977.66487455 113% => OK
No of words: 450.0 407.700716846 110% => OK
Chars per words: 4.96888888889 4.8611393121 102% => OK
Fourth root words length: 4.6057793516 4.48103885553 103% => OK
Word Length SD: 2.58639937527 2.67179642975 97% => OK
Unique words: 255.0 212.727598566 120% => OK
Unique words percentage: 0.566666666667 0.524837075471 108% => OK
syllable_count: 704.7 618.680645161 114% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 49.5744079961 48.9658058833 101% => OK
Chars per sentence: 97.2173913043 100.406767564 97% => OK
Words per sentence: 19.5652173913 20.6045352989 95% => OK
Discourse Markers: 4.73913043478 5.45110844103 87% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.219393520302 0.236089414692 93% => OK
Sentence topic coherence: 0.0644506980742 0.076458572812 84% => OK
Sentence topic coherence SD: 0.0389051317762 0.0737576698707 53% => OK
Paragraph topic coherence: 0.137480395915 0.150856017488 91% => OK
Paragraph topic coherence SD: 0.035184861884 0.0645574589148 55% => OK
Essay readability:
automated_readability_index: 11.8 11.7677419355 100% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.55 10.9000537634 106% => OK
dale_chall_readability_score: 8.54 8.01818996416 107% => OK
difficult_words: 113.0 86.8835125448 130% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.
Grammar and spelling errors:
Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Chilhood is the most integral period of ...
^^^^^^^
Line 3, column 85, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Since” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...of our life in the process of learning. Since we have a fertile brain in which we can...
^^^^^
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...lowing essay I delve into my reasons. To begin with, video games are attractin...
^^^^^^^
Line 5, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ents spings after watching this game. In addition, many psychologists suggest ...
^^^^^^^^
Line 5, column 743, Rule ID: I_AM_WORRY[1]
Message: Did you mean 'worried'?
Suggestion: worried
...fit of an active life. Befor that I was worry about the sedentary life-style which th...
^^^^^
Line 5, column 944, Rule ID: SENTENCE_FRAGMENT[1]
Message: “As” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...ovemnet which can elleviates our worry. As we can see there is a good trend to pro...
^^
Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...uce more useful video game than past. In conclusion, considering all aforement...
^^^^^^^
Transition Words or Phrases used:
also, but, if, so, therefore, for instance, in addition, in conclusion, such as, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 12.0 13.8261648746 87% => OK
Relative clauses : 18.0 11.0286738351 163% => OK
Pronoun: 65.0 43.0788530466 151% => Less pronouns wanted
Preposition: 56.0 52.1666666667 107% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2236.0 1977.66487455 113% => OK
No of words: 450.0 407.700716846 110% => OK
Chars per words: 4.96888888889 4.8611393121 102% => OK
Fourth root words length: 4.6057793516 4.48103885553 103% => OK
Word Length SD: 2.58639937527 2.67179642975 97% => OK
Unique words: 255.0 212.727598566 120% => OK
Unique words percentage: 0.566666666667 0.524837075471 108% => OK
syllable_count: 704.7 618.680645161 114% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 49.5744079961 48.9658058833 101% => OK
Chars per sentence: 97.2173913043 100.406767564 97% => OK
Words per sentence: 19.5652173913 20.6045352989 95% => OK
Discourse Markers: 4.73913043478 5.45110844103 87% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.219393520302 0.236089414692 93% => OK
Sentence topic coherence: 0.0644506980742 0.076458572812 84% => OK
Sentence topic coherence SD: 0.0389051317762 0.0737576698707 53% => OK
Paragraph topic coherence: 0.137480395915 0.150856017488 91% => OK
Paragraph topic coherence SD: 0.035184861884 0.0645574589148 55% => OK
Essay readability:
automated_readability_index: 11.8 11.7677419355 100% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.55 10.9000537634 106% => OK
dale_chall_readability_score: 8.54 8.01818996416 107% => OK
difficult_words: 113.0 86.8835125448 130% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.