With the rapid development of technology, computer games, as a novel technological product, are great appeal to a vast majority of people. Therefore, people, especially the parents who set high standards for their kids, concern that computer games will have negative impacts on their children's academic performance and mental development. They claim that for the sake of their children's mental and physical health children are not allowed to play computer games. It seems plausible at first glimpse. As far as I am concerned, this standpoint is a piece of overemphasis.
Indeed, the news that being addicted to computer games will spoil people's normal life effortlessly never fail to arouse public awareness. However, it's irrational and unfair to blame all adverse effects on computer games, since it's easy method to get rid of their own responsibilities by ignoring positive side of computer games and exaggerating its negative side.
First of all, playing computer games with no doubt plays an important role in alleviating the mounting pressure. To improve their academic performance, students have to dedicate colossal amounts of time to endless assignments. Facing unexpected study pressure, they strive to find a way to get themselves relaxed. There would be no better activity that can satisfy this kind of demand than computer games. Once you immerse yourself in the virtual world, you totally leave the annoyance and unpleasant feelings alone. It's undeniable that shifting gear occasionally contributes to better performance to some extent.
In addition, children can develop friendship by playing computer games. Never forget that computer games are also effective tools to strengthen friendship. As is common sense, friends always share the same interests. It's not uncommon that they gather frequently to exchange experience of computer games and to share the proficient strategies. Maybe, playing computer games in the college dorm with their roommates is common unforgettable memories for most people. Thus, the criticism of playing computer games is not enough convincing.
To sum up, playing computer games is not the bundle of negatives. It not only eases people's pressure but also helps to cement the friendship. Therefore, I disagree with the idea that children are not allowed to play them.
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Transition Words or Phrases used:
also, but, first, however, if, may, so, then, therefore, thus, in addition, kind of, no doubt, first of all, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 15.1003584229 73% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 33.0 43.0788530466 77% => OK
Preposition: 46.0 52.1666666667 88% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 1962.0 1977.66487455 99% => OK
No of words: 360.0 407.700716846 88% => More content wanted.
Chars per words: 5.45 4.8611393121 112% => OK
Fourth root words length: 4.35587717469 4.48103885553 97% => OK
Word Length SD: 2.86103559771 2.67179642975 107% => OK
Unique words: 211.0 212.727598566 99% => OK
Unique words percentage: 0.586111111111 0.524837075471 112% => OK
syllable_count: 605.7 618.680645161 98% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 43.2210348238 48.9658058833 88% => OK
Chars per sentence: 89.1818181818 100.406767564 89% => OK
Words per sentence: 16.3636363636 20.6045352989 79% => OK
Discourse Markers: 5.36363636364 5.45110844103 98% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.260395293205 0.236089414692 110% => OK
Sentence topic coherence: 0.0820427670847 0.076458572812 107% => OK
Sentence topic coherence SD: 0.0818666460951 0.0737576698707 111% => OK
Paragraph topic coherence: 0.160262312859 0.150856017488 106% => OK
Paragraph topic coherence SD: 0.0622085442824 0.0645574589148 96% => OK
Essay readability:
automated_readability_index: 12.4 11.7677419355 105% => OK
flesch_reading_ease: 46.78 58.1214874552 80% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 14.03 10.9000537634 129% => OK
dale_chall_readability_score: 8.86 8.01818996416 110% => OK
difficult_words: 101.0 86.8835125448 116% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.