TPO10Playing computer games is a waste of time Children should not be allowed to play them

Nowadays, people have focused on the problem of the project based on video games. The problem triggered a hot debate on the internet. Some people consider playing games a waste of time, while others hold the opposite attitude. From my perspective, I disagree with the opinion and I will elaborate on the viewpoint in the following paragraphs.

Admittedly, some individuals consider spending time on video games to waste numerous of time and children should not allow playing with them. However, utilizing entertainment as a measure to release pressure caused by schoolwork is crucial for children, considering besides video games there is not much entertainment they can approach. To be more specific, for them, games are an important way and perhaps the only method to go through academic pressure and face depression from reality.

Moreover, video games are a critical part of children's social life. As a benefit of the development of science and technology, games nowadays are usually connected to the internet and can interact with others immediately. With such advances, children are likely to play with other friends from school, and video games become part of their social life. If children are not allowed to play video games, they might become lonely and lose their social ability to communicate with others.

In addition, video games can inspire children's imagination through fiction themes. With the increasing number of games set the game's background and time in the distant future where technology and science rapidly improve compared to current circumstances, people can experience a totally different atmosphere and story that might bright positive impact on their lives and influence their characteristics. For instance, a friend of mine was obsessed with star wars after approaching video games and movies in childhood and after graduating from college, he pursued a career in the special effect for filmmaking.

From what has been discussed above, we can safely draw a conclusion that playing video games is beneficial to children because video games can be both social and inspire at the same time.

Votes
Average: 7.6 (1 vote)
Essay Categories

Transition Words or Phrases used:
besides, however, if, moreover, so, while, for instance, in addition

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 3.0 11.0286738351 27% => More relative clauses wanted.
Pronoun: 16.0 43.0788530466 37% => OK
Preposition: 53.0 52.1666666667 102% => OK
Nominalization: 11.0 8.0752688172 136% => OK

Performance on vocabulary words:
No of characters: 1793.0 1977.66487455 91% => OK
No of words: 337.0 407.700716846 83% => More content wanted.
Chars per words: 5.32047477745 4.8611393121 109% => OK
Fourth root words length: 4.28457229495 4.48103885553 96% => OK
Word Length SD: 2.77808521947 2.67179642975 104% => OK
Unique words: 189.0 212.727598566 89% => More unique words wanted.
Unique words percentage: 0.560830860534 0.524837075471 107% => OK
syllable_count: 567.0 618.680645161 92% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 7.0 4.94265232975 142% => OK

Performance on sentences:
How many sentences: 15.0 20.6003584229 73% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 65.9630873208 48.9658058833 135% => OK
Chars per sentence: 119.533333333 100.406767564 119% => OK
Words per sentence: 22.4666666667 20.6045352989 109% => OK
Discourse Markers: 4.53333333333 5.45110844103 83% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.305925785398 0.236089414692 130% => OK
Sentence topic coherence: 0.11213656402 0.076458572812 147% => OK
Sentence topic coherence SD: 0.11404032759 0.0737576698707 155% => OK
Paragraph topic coherence: 0.181766970295 0.150856017488 120% => OK
Paragraph topic coherence SD: 0.0860449457767 0.0645574589148 133% => OK

Essay readability:
automated_readability_index: 14.9 11.7677419355 127% => OK
flesch_reading_ease: 40.69 58.1214874552 70% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.1 10.1575268817 129% => OK
coleman_liau_index: 13.87 10.9000537634 127% => OK
dale_chall_readability_score: 9.13 8.01818996416 114% => OK
difficult_words: 94.0 86.8835125448 108% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.

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