playing game is fun only when you win.agree or disagree?
Playing games have both intrinsic and extrinsic effects in our life. What I mean is that games are wholesome activities for people in any ages that bring them happiness, healthy mental and physical and so on. So, an individual is supposed to play a game, should see broadcasting all aspect and effect of a play in which win or failure. As for as, I am concerned, the extrinsic effects of games, like some long-term personality effect in our life, outweigh those intrinsic effects of games like temporary happiness arising with wining or sadness causing by failing in any games. By seeing this in my life, I think it is not important either wining or failing in game, because in both condition we would get a lot of experience.
Firstly, the life is like a game with many failure and win. We are always countering with ups and downs of life. For instance, even though we do our best sometimes, but all our efforts will back fired because of nature of life and its instability. Accordingly, we must learn sustainability in order to deal with our problem in our routine life. We can improve such character in ourselves by experience failure thorough playing games with others even with trying hard to win. In fact, these situations simulate our real life. For example, some of my friends who are being upset in the failure during games and don’t notice the some real advantages of these situations, they aren’t successful in their life because of lacking sustainability and flexibility in their characteristics in the opposite of those play games without considering wining or failing.
Secondly, one significant way to getting along with friends and spending leisure time is having a group games. Besides, most important our purpose to being with our friends is releasing our stress make some happy time for us and others. If people be always concerning about result of team games, not only would they be stressful during game, but also they would make other people nervous which both get all individuals in team away from their purpose to being relax and getting ready for their task during weeks. For instance, I used to be in a volleyball team with two person wanting always wining. After a while the rest of team members no longer like playing with them because of the turbulence condition and nervousness making by them for all members.
In summary, by taking all effect of games in account to our life, it is no matter win or failure in all game. We can learn a lot during games which will benefit us during our real life. It give us many experiences, morality and useful characteristic that we cannot access them in any other way. Additionally, most people go toward playing games with their friends on weekends in order to get rid of their stress received during weeks. To reach such a goal, all members in group must play without any concerning about result.
Post date | Users | Rates | Link to Content |
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2023-06-30 | YasamanEsml | 73 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | KimiaKermanshahian | 73 | view |
2023-03-25 | sonyeoso | 73 | view |
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Grammar and spelling errors:
Line 2, column 39, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun failure seems to be countable; consider using: 'many failures'.
Suggestion: many failures
... Firstly, the life is like a game with many failure and win. We are always countering with ...
^^^^^^^^^^^^
Line 2, column 631, Rule ID: THE_SOME_DAY[1]
Message: Did you mean 'same'?
Suggestion: same
... during games and don't notice the some real advantages of these situations, th...
^^^^
Line 3, column 247, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...happy time for us and others. If people be always concerning about result of team games, not only wo...
^^^^^^^^^^^^^^^^^^^^
Line 3, column 570, Rule ID: CD_NN[1]
Message: Possible agreement error. The noun 'person' seems to be countable, so consider using: 'people', 'persons'.
Suggestion: people; persons
...sed to be in a volleyball team with two person wanting always wining. After a while th...
^^^^^^
Line 4, column 189, Rule ID: IT_VBZ[1]
Message: Did you mean 'gives'?
Suggestion: gives
...ill benefit us during our real life. It give us many experiences, morality and usefu...
^^^^
Transition Words or Phrases used:
accordingly, also, besides, but, first, firstly, if, second, secondly, so, while, as for, for example, for instance, i mean, i think, in fact, in summary
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 21.0 13.8261648746 152% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 54.0 43.0788530466 125% => Less pronouns wanted
Preposition: 89.0 52.1666666667 171% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2384.0 1977.66487455 121% => OK
No of words: 497.0 407.700716846 122% => OK
Chars per words: 4.7967806841 4.8611393121 99% => OK
Fourth root words length: 4.72159896747 4.48103885553 105% => OK
Word Length SD: 2.62670642721 2.67179642975 98% => OK
Unique words: 234.0 212.727598566 110% => OK
Unique words percentage: 0.470824949698 0.524837075471 90% => More unique words wanted or less content wanted.
syllable_count: 748.8 618.680645161 121% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 70.3385702358 48.9658058833 144% => OK
Chars per sentence: 108.363636364 100.406767564 108% => OK
Words per sentence: 22.5909090909 20.6045352989 110% => OK
Discourse Markers: 6.95454545455 5.45110844103 128% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.138013888292 0.236089414692 58% => OK
Sentence topic coherence: 0.0529696511074 0.076458572812 69% => OK
Sentence topic coherence SD: 0.055957041508 0.0737576698707 76% => OK
Paragraph topic coherence: 0.100407544716 0.150856017488 67% => OK
Paragraph topic coherence SD: 0.038254885607 0.0645574589148 59% => OK
Essay readability:
automated_readability_index: 12.5 11.7677419355 106% => OK
flesch_reading_ease: 57.61 58.1214874552 99% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 10.86 10.9000537634 100% => OK
dale_chall_readability_score: 7.68 8.01818996416 96% => OK
difficult_words: 93.0 86.8835125448 107% => OK
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.