Nowadays children prefer electronic games to other games and toys? Why is it happening? Is it a positive or negative development?
In this modern era, with the advancement in technology, the market is influx with electronic games which is attractive for children instead of traditional toys and also to parents as they are more worried about their kids than old generation. This development has not only risen the health issues among children but also affected significantly the family interaction. So, I believe that this has more disadvantages than merits.
On the first hand, I believe the parents are very possessive about children and wants to keep in front of their eyes all the times so, they encourage children to play with electronic games which results in keeping them going out with friends in malls or play grounds where they can be bullied by older kids. For instance, one of my cousin used to play in park with his friends but once he had been badly beaten by older kids just because they lose the game. Also, these games are more interesting than traditional toys because as the player increases his level he receive virtual gifts resulting in children preferring it. Therefore, by playing with gadgets, children not only can be saved from bullying by older kids but also these games are more intriguing and fun as they gets rewards by leveling up.
On the other hand, although because of aforementioned benefits of gadgets, the health issues are on the rise because of the harmful radiations emit from these electronic devices screens and doctors are recommending to parents to reduce this phenomenon. Also, there is less physical activity involved in these games, resulting in rise of obesity among children. Furthermore, nowadays, the children are glued to these electronic games even while taking meals that makes them less social, even the interaction with parents are minimal as it is depicted in the national survey also, in which great concerns are raised by the panel about less social society. So, playing with these games results in bad health and less social able society.
To conclude, albeit children will be protected from bullying and these games are more interesting as compared to playing with toys but it is badly effecting the children health and making them introvert. So, I think that this development is badly effecting our society and we are heading towards a less social society.
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2019-01-09 | insidematrix | 91 | view |
2019-01-09 | insidematrix | 82 | view |
2017-07-23 | jay.patel.4545 | 87 | view |
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Grammar and spelling errors:
Line 3, column 565, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'receives'.
Suggestion: receives
...se as the player increases his level he receive virtual gifts resulting in children pre...
^^^^^^^
Line 3, column 776, Rule ID: NON3PRS_VERB[2]
Message: The pronoun 'they' must be used with a non-third-person form of a verb: 'get'
Suggestion: get
...mes are more intriguing and fun as they gets rewards by leveling up. On the othe...
^^^^
Transition Words or Phrases used:
also, but, first, furthermore, if, so, therefore, while, for instance, i think, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 38.0 24.0651302605 158% => Less pronouns wanted
Preposition: 55.0 41.998997996 131% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1916.0 1615.20841683 119% => OK
No of words: 382.0 315.596192385 121% => OK
Chars per words: 5.01570680628 5.12529762239 98% => OK
Fourth root words length: 4.42095241839 4.20363070211 105% => OK
Word Length SD: 2.57449520247 2.80592935109 92% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.484293193717 0.561755894193 86% => More unique words wanted or less content wanted.
syllable_count: 594.9 506.74238477 117% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 29.0 20.2975951904 143% => The Avg. Sentence Length is relatively long.
Sentence length SD: 76.7431742431 49.4020404114 155% => OK
Chars per sentence: 147.384615385 106.682146367 138% => OK
Words per sentence: 29.3846153846 20.7667163134 141% => OK
Discourse Markers: 7.46153846154 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.210657394522 0.244688304435 86% => OK
Sentence topic coherence: 0.0847287121272 0.084324248473 100% => OK
Sentence topic coherence SD: 0.0474055586362 0.0667982634062 71% => OK
Paragraph topic coherence: 0.140896534385 0.151304729494 93% => OK
Paragraph topic coherence SD: 0.0176454816591 0.056905535591 31% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.9 13.0946893788 129% => OK
flesch_reading_ease: 42.04 50.2224549098 84% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.6 11.3001002004 129% => OK
coleman_liau_index: 12.43 12.4159519038 100% => OK
dale_chall_readability_score: 8.42 8.58950901804 98% => OK
difficult_words: 81.0 78.4519038076 103% => OK
linsear_write_formula: 15.0 9.78957915832 153% => OK
gunning_fog: 13.6 10.1190380762 134% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.