Some people think that some lesson for young students(5-8) include video games are effective ways and interesting, other people thinks that this way is distracting and wasting time? Agree or disagree
Nowadays, technology is extremely important in every people's life. We can not only use it for works and studies, but also play games on it. Some people say that using video games as a lesson for young students at the age of 5-8 is not a good idea, while others think that it is beneficial to do this. In my opinion, I prefer the latter, people should use video games as lessons to each young students.
To begin with, having video games to aid the lessons in the class can increase students passion in learning. Students always like to attend a class that is interesting, so if teachers use games a s a tool to help teaching, it can stimulate the enthusiasm of learning from students. For example, when I first started my biology class,I did not think that my teacher is interesting because the only thing he would do is reading the textbook. Therefore, I am not interested in study biology during that time, so I decided to change a teacher. After I switch, I realise that my second teacher always included lots of video games in the class to aid the lessons. Even though these games are for education, I still think that it is fun because I can finally see something besides textbooks. As a result, it stimulate my passion and I start to like studying anything about biology. In my opinion, it is very important for students to have passion while learn any subjects. Thus, by using video games for teaching can students have more passion in studying.
In addition, students can improve their social skills while playing video games in the class. To be more specific, when video games are used in the class, students will need to be divided into several teams. In the team, they need to discuss about what strategies to use or how to win the game. During the process, students need to learn how to clearly describe their point and help their group members understand his or her point of view. By doing this, it can improve students communication skills and become more successful in their future career. As a result, playing video games in the class not only can students learn knowledge, but also improve their social skills. Indeed, teachers should really consider about using video games to aid their lessons.
Undoubtedly, some people may say that video games should not be use as a lesson, because it can be distracting and young students will not be able to pay attention. However, I do not agree, because these video games are designed to aid the lessons in the class, so the purpose will not completely on fun and playing, it will be focus on learning. Thus, I think it is beneficial for the students if teachers use video games to help teach the lessons.
Post date | Users | Rates | Link to Content |
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2019-02-02 | Steven Huang | 70 | view |
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Grammar and spelling errors:
Line 1, column 54, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'peoples'' or 'people's'?
Suggestion: peoples'; people's
...hnology is extremely important in every peoples life. We can not only use it for works ...
^^^^^^^
Line 3, column 195, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...s interesting, so if teachers use games a s a tool to help teaching, it can stimu...
^
Line 3, column 214, Rule ID: ADVISE_VBG[5]
Message: The verb 'help' is used with infinitive: 'to teach' or 'teach'.
Suggestion: to teach; teach
...f teachers use games a s a tool to help teaching, it can stimulate the enthusiasm of lea...
^^^^^^^^
Line 3, column 333, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , I
...e, when I first started my biology class,I did not think that my teacher is intere...
^^
Line 3, column 802, Rule ID: IT_VBZ[1]
Message: Did you mean 'stimulates'?
Suggestion: stimulates
...hing besides textbooks. As a result, it stimulate my passion and I start to like studying...
^^^^^^^^^
Transition Words or Phrases used:
also, besides, but, finally, first, however, if, may, really, second, so, still, therefore, thus, while, for example, i think, in addition, as a result, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 21.0 9.8082437276 214% => Less auxiliary verb wanted.
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 58.0 52.1666666667 111% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2199.0 1977.66487455 111% => OK
No of words: 475.0 407.700716846 117% => OK
Chars per words: 4.62947368421 4.8611393121 95% => OK
Fourth root words length: 4.66845742379 4.48103885553 104% => OK
Word Length SD: 2.45960697714 2.67179642975 92% => OK
Unique words: 204.0 212.727598566 96% => OK
Unique words percentage: 0.429473684211 0.524837075471 82% => More unique words wanted or less content wanted.
syllable_count: 675.9 618.680645161 109% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 9.0 3.51792114695 256% => Less adverbial clause wanted.
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 10.0 4.94265232975 202% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 32.5285391635 48.9658058833 66% => OK
Chars per sentence: 95.6086956522 100.406767564 95% => OK
Words per sentence: 20.652173913 20.6045352989 100% => OK
Discourse Markers: 7.86956521739 5.45110844103 144% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.274838109109 0.236089414692 116% => OK
Sentence topic coherence: 0.0933033772688 0.076458572812 122% => OK
Sentence topic coherence SD: 0.0817057877761 0.0737576698707 111% => OK
Paragraph topic coherence: 0.205621864155 0.150856017488 136% => OK
Paragraph topic coherence SD: 0.0904273567716 0.0645574589148 140% => OK
Essay readability:
automated_readability_index: 10.7 11.7677419355 91% => Automated_readability_index is low.
flesch_reading_ease: 68.1 58.1214874552 117% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 9.57 10.9000537634 88% => OK
dale_chall_readability_score: 7.09 8.01818996416 88% => OK
difficult_words: 74.0 86.8835125448 85% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.