Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answers.
I agree with the statement that playing computer games is a waste of time. Technological advancements have lead to an increase in many positive and negative points one of which is the increase in the number of computer games, the effects of which are stated below.
Firstly, computer games are very addictive. Once a child gets the hang of it and starts enjoying it, he/she is often glued to the computer screen. The physical activity is reduced completely. With no physical activity, it gives birth to many medical issues, like, obesity. Obesity is growing in children and teenagers at an alarming rate. This obesity then causes other problems of cholesterol, asthma and fatigue. The effects of this are not visible in the early years, but they start hitting and hurting in the later years of life. Along with obesity, since there is no exposure to natural light and ventilation, Vitamin D deficiency is caused. Long hours are spent playing these games, with no track of time. such durations can result in hampered eye sight. The content of the games may sometimes be unsuitable for that particular age group, causing mental trauma.
Secondly, other than the medical issues, the time spent is not always fruitful. It involves negligible brain activity, making the brain slowly redundant. Whiling away the time becomes a habit and the entire day is spent doing nothing leading towards mental and physical growth. The computer games are usually single player, hence the social interaction that children need to develop during their formative growth years is lost. An introvert personality is developed in the kids. Sudden social interactions and meeting are feared since all their time is spent hiding behind their computer screen, interacting with no one but only the device.
Thirdly, computer games can be made effective and useful if the children are introduced to good efficient games, therefore being a productive use of their time. Games which involve learning activities like interactive maths sessions or group studies which are small quizzes can stir up an interest to learn along with entertainment. The stigma of social interactions can thus be eliminated.
To conclude, children should be encouraged to go out and play. Technology should be introduced at a slower rate such that the time is productively utilised. Computer games should be allowed but with time restrictions and proper monitoring.
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Grammar and spelling errors:
Line 3, column 714, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Such
...ing these games, with no track of time. such durations can result in hampered eye si...
^^^^
Line 3, column 752, Rule ID: EYE_BROW[1]
Message: This word is usually spelt together: 'eyesight'.
Suggestion: eyesight
.... such durations can result in hampered eye sight. The content of the games may sometimes...
^^^^^^^^^
Transition Words or Phrases used:
but, first, firstly, hence, if, may, second, secondly, so, then, therefore, third, thirdly, thus
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 28.0 15.1003584229 185% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 19.0 43.0788530466 44% => OK
Preposition: 45.0 52.1666666667 86% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2032.0 1977.66487455 103% => OK
No of words: 391.0 407.700716846 96% => OK
Chars per words: 5.19693094629 4.8611393121 107% => OK
Fourth root words length: 4.44676510885 4.48103885553 99% => OK
Word Length SD: 2.66073907905 2.67179642975 100% => OK
Unique words: 222.0 212.727598566 104% => OK
Unique words percentage: 0.567774936061 0.524837075471 108% => OK
syllable_count: 643.5 618.680645161 104% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 8.0 3.08781362007 259% => Less articles wanted as sentence beginning.
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 15.0 20.1344086022 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 41.8530763505 48.9658058833 85% => OK
Chars per sentence: 81.28 100.406767564 81% => OK
Words per sentence: 15.64 20.6045352989 76% => OK
Discourse Markers: 3.84 5.45110844103 70% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 9.0 4.88709677419 184% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.279713835423 0.236089414692 118% => OK
Sentence topic coherence: 0.0810637294829 0.076458572812 106% => OK
Sentence topic coherence SD: 0.110177792534 0.0737576698707 149% => OK
Paragraph topic coherence: 0.173498568832 0.150856017488 115% => OK
Paragraph topic coherence SD: 0.0760618184306 0.0645574589148 118% => OK
Essay readability:
automated_readability_index: 10.9 11.7677419355 93% => Automated_readability_index is low.
flesch_reading_ease: 56.25 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 12.58 10.9000537634 115% => OK
dale_chall_readability_score: 8.66 8.01818996416 108% => OK
difficult_words: 106.0 86.8835125448 122% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 8.0 10.0537634409 80% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.