Some parents think computer games are better for children and they should be allowed to play more of them. whereas some parents argue that they are harmful to children.
With technological development, people are surrounded by electronic devices. These days, children spend a lot of time playing computer games, which leads to an argument about their effects on children. Some parents believe that computer games are better for children, and they should be allowed to play computer games while others think computer games are harmful to children.
It can be denied that playing computer games brings children great benefits. First of all, playing computer games increases coordination because it necessitates coordination abilities for audial, visual, and bodily movement, all of which necessitate a significant amount of mental effort. On-screen events and activities provided by computer games will stimulate the mind. Furthermore, by playing computer games, children can improve their attention and concentration. Computer games keep players' interest for lengthy periods by enticing them with rewards such as completing certain objectives or completing a plot. Therefore, parents should permit their children to play computer games.
On the other hand, there are some disadvantages of computer games that parents should take into consideration. The principal one is that spending a long time playing at a computer can have detrimental effects on children's health. For example, children are sitting in one position, pressing the same buttons repeatedly, which can lead to hand and eye strain. In addition, playing computer games too much can cause aggressive behavior. Some critics of computer gaming have claimed that the violent content of some games, such as the "Grand Theft Auto" series, has influenced children's real-life aggressive behavior and views.
In short, it can be argued that children should only be permitted to play computer games for a brief time. Parents might make their children play both computer games and outdoor games at the same time. So, in the end, it is up to the parents to decide how they want their children to develop.
Post date | Users | Rates | Link to Content |
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2021-10-26 | Phương_TS13 | 73 | view |
2017-06-28 | trish | 63 | view |
2017-03-24 | Dhvani Vasa | 80 | view |
- Today many children spend a lot of time playing computer games and less time on outdoor sports Why is it a positive or negative development 73
- Some parents think computer games are better for children and they should be allowed to play more of them whereas some parents argue that they are harmful to children 73
- People are surrounded by advertising and there is an increasing effect on our lives Do you think positive effects outweigh the negative effects 78
Transition Words or Phrases used:
but, first, furthermore, if, so, therefore, while, for example, in addition, in short, such as, first of all, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 35.0 41.998997996 83% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1692.0 1615.20841683 105% => OK
No of words: 308.0 315.596192385 98% => OK
Chars per words: 5.49350649351 5.12529762239 107% => OK
Fourth root words length: 4.18926351222 4.20363070211 100% => OK
Word Length SD: 2.78019160128 2.80592935109 99% => OK
Unique words: 167.0 176.041082164 95% => More unique words wanted.
Unique words percentage: 0.542207792208 0.561755894193 97% => OK
syllable_count: 505.8 506.74238477 100% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 42.0772892413 49.4020404114 85% => OK
Chars per sentence: 99.5294117647 106.682146367 93% => OK
Words per sentence: 18.1176470588 20.7667163134 87% => OK
Discourse Markers: 7.47058823529 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 13.0 8.67935871743 150% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.510918023048 0.244688304435 209% => OK
Sentence topic coherence: 0.181955228211 0.084324248473 216% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.144621046535 0.0667982634062 217% => The coherence between sentences is low.
Paragraph topic coherence: 0.363572491609 0.151304729494 240% => OK
Paragraph topic coherence SD: 0.101144402977 0.056905535591 178% => OK
Essay readability:
automated_readability_index: 13.5 13.0946893788 103% => OK
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 14.27 12.4159519038 115% => OK
dale_chall_readability_score: 8.53 8.58950901804 99% => OK
difficult_words: 78.0 78.4519038076 99% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.