Some people believe that violence on television and in computer games has a damaging effect on society. Others deny that these have any significant influence on people's behavior.
What is your opinion?
There has been an ongoing debate regarding the influence of violence depicted in the media and its effect on society . However, I partially disagree with this notion and believe that the relationship between media violence and real-life violence is more complex than a simple cause-and-effect equation.
Firstly, it is important to acknowledge that media violence alone cannot be solely responsible for the rise in violent behaviour. There are various other factors, such as socio-economic conditions, mental health issues, and personal experiences that contribute to an individual's tendency towards violence. For instance, poverty and inequality can create an environment where aggression and conflict are more prevalent, regardless of media influences.Furthermore, empirical evidence suggests that the majority of people exposed to violence in the media do not imitate such behaviour. The passive nature of media consumption, where viewers are mere observers, does not inevitably translate into real-life violence .
Media violence can also have positive effects on society. To some extent, exposure to simulated violence in movies, television shows, or video games may serve as a cathartic outlet. It allows individuals to vent their stress or aggression vicariously, thereby reducing the possibility of venting their frustrations through actual violence . Real-life examples further demonstrate the complexity of the issue. Countries with strict censorship laws on violence in media, such as North Korea, do not necessarily have lower rates of violence. This indicates that curbing media violence does not automatically lead to a decrease in real-life violence. Therefore, this further questions the direct link between media violence and society's violent behaviour.
In conclusion, while it is undeniable that media violence can expose individuals to violent content, its influence on promoting real-life violence is limited. Factors such as individual predispositions, socio-economic conditions, and personal experiences play more significant roles in shaping one's tendency toward violence
- Some people believe that violence on television and in computer games has a damaging effect on society Others deny that these have any significant influence on people s behavior What is your opinion 67
- Some people believe that violence on television and in computer games has a damaging effect on society Others deny that these have any significant influence on people s behavior What is your opinion 67
- Some people believe that violence on television and in computer games has a damaging effect on society Others deny that these have any significant influence on people s behavior What is your opinion 67
- Some people believe that violence on television and in computer games has a damaging effect on society Others deny that these have any significant influence on people s behavior What is your opinion 67
- 2 Nowadays there is a wide range of TV programs But instead of watching educational programs news or documentary films more and more people prefer to watch TV shows soap operas or serials And this negatively affects knowledge acquisition skills What are t 78
Grammar and spelling errors:
Line 1, column 117, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...d in the media and its effect on society . However, I partially disagree with this...
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Line 2, column 267, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'individuals'' or 'individual's'?
Suggestion: individuals'; individual's
...sonal experiences that contribute to an individuals tendency towards violence. For instance...
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Suggestion: Furthermore
...evalent, regardless of media influences.Furthermore, empirical evidence suggests that the m...
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Line 2, column 711, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...itably translate into real-life violence . Media violence can also have positive...
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Suggestion: .
...eir frustrations through actual violence . Real-life examples further demonstrate ...
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Line 4, column 294, Rule ID: ONES[1]
Message: Did you mean 'one's'?
Suggestion: one's
... play more significant roles in shaping ones tendency toward violence
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Transition Words or Phrases used:
also, but, first, firstly, furthermore, however, if, may, regarding, so, therefore, while, for instance, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 35.0 41.998997996 83% => OK
Nominalization: 25.0 8.3376753507 300% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1799.0 1615.20841683 111% => OK
No of words: 299.0 315.596192385 95% => More content wanted.
Chars per words: 6.01672240803 5.12529762239 117% => OK
Fourth root words length: 4.1583189471 4.20363070211 99% => OK
Word Length SD: 3.2711561716 2.80592935109 117% => OK
Unique words: 175.0 176.041082164 99% => OK
Unique words percentage: 0.585284280936 0.561755894193 104% => OK
syllable_count: 575.1 506.74238477 113% => OK
avg_syllables_per_word: 1.9 1.60771543086 118% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 50.6489442689 49.4020404114 103% => OK
Chars per sentence: 119.933333333 106.682146367 112% => OK
Words per sentence: 19.9333333333 20.7667163134 96% => OK
Discourse Markers: 8.46666666667 7.06120827912 120% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 6.0 5.01903807615 120% => OK
Sentences with positive sentiment : 0.0 8.67935871743 0% => More positive sentences wanted.
Sentences with negative sentiment : 14.0 3.9879759519 351% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.164834273382 0.244688304435 67% => OK
Sentence topic coherence: 0.0615631709727 0.084324248473 73% => OK
Sentence topic coherence SD: 0.0407883569993 0.0667982634062 61% => OK
Paragraph topic coherence: 0.10829179397 0.151304729494 72% => OK
Paragraph topic coherence SD: 0.0326835231981 0.056905535591 57% => OK
Essay readability:
automated_readability_index: 16.9 13.0946893788 129% => OK
flesch_reading_ease: 26.81 50.2224549098 53% => Flesch_reading_ease is low.
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 17.64 12.4159519038 142% => OK
dale_chall_readability_score: 10.39 8.58950901804 121% => OK
difficult_words: 110.0 78.4519038076 140% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.