With the advent of modern technology, our life has been changed dramatically in several aspects. It is a controversial question whether children should be allowed to play computer games or not. Not surprisingly, a number of theories are overwhelming this topic. In my opinion, growing kids should not play video games for the sake of fun or activity. I feel this way for two reasons, which I will explore in the following essay.
first and foremost, with the advancement of technology, we are leading a sedentary lifestyle. From the health point of view, these technical fun games are destroying our health in myriad ways. Nowadays, students are facing health challenges like obesity, diabetes and many more, The most prominent reason is the lack of physical activities and they spend more time watching a cartoon or playing on the computer rather than involved in any healthy activity. For instance, my personal experience is a compelling example of this. When I was in high school, a new video device was introduced in the market named Mario and my most of the friends bought that tool and started playing with that. In a few days, they started missing games session and my school teacher noticed the change. Finally, he banned the device in the school, afterward, my friends started coming to the ground.
Secondly, in this materialistic world, people have a very hectic schedule and most of the time they spend doing their office jobs and commuting office to home. In this way, the family gets very miniature time to interact with each other. In such a scenario, we allowed our youngsters to engage in the entertainment activity instead of sharing their stories with their parents, it will employ a slit in the relationship. Most of the teenagers spend their maximum time playing video games and it is not only the wastage of time but also bring aggression in their life This is the reason most of the youths are the patient of depression and seek health care advisor. However, the teens who have involved themselves in other creative projects like a science fair, book reading, and writing papers. Later on, they become more successful because of the energy they used for doing fun and educational activities not entertaining themselves on a little piece of machine. In this way, such technical devices make students reluctant and decrease their imagination power.
In conclusion, I strongly believe that the aforementioned reasons which include health concern and hindrance in their creative activity play a major role to avoid video games.
- TPO-18 - Integrated Writing Task In the 1950s Torreya taxifoha, a type of evergreen tree once very common in the state of Florida, started to die out. No one is sure exactly what caused the decline, but chances are good that if nothing is done, Torreya wi 71
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- TPO-29 - Independent Writing Task Do you agree or disagree with the following statement? To improve the quality of education, universities should spend money on salaries university professors. Use specific reasons and examples to support your answer. 55
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Grammar and spelling errors:
Line 1, column 353, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...games for the sake of fun or activity. I feel this way for two reasons, which I w...
^^
Line 3, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: First
...will explore in the following essay. first and foremost, with the advancement of t...
^^^^^
Line 3, column 726, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'games'' or 'game's'?
Suggestion: games'; game's
...at. In a few days, they started missing games session and my school teacher noticed t...
^^^^^
Transition Words or Phrases used:
also, but, finally, first, however, if, second, secondly, so, for instance, in conclusion, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 43.0 43.0788530466 100% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2134.0 1977.66487455 108% => OK
No of words: 424.0 407.700716846 104% => OK
Chars per words: 5.03301886792 4.8611393121 104% => OK
Fourth root words length: 4.53775939005 4.48103885553 101% => OK
Word Length SD: 2.70220036127 2.67179642975 101% => OK
Unique words: 230.0 212.727598566 108% => OK
Unique words percentage: 0.542452830189 0.524837075471 103% => OK
syllable_count: 657.0 618.680645161 106% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 13.0 9.59856630824 135% => OK
Article: 5.0 3.08781362007 162% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 10.0 4.94265232975 202% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 55.4471595305 48.9658058833 113% => OK
Chars per sentence: 106.7 100.406767564 106% => OK
Words per sentence: 21.2 20.6045352989 103% => OK
Discourse Markers: 5.2 5.45110844103 95% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.179592339178 0.236089414692 76% => OK
Sentence topic coherence: 0.053234551 0.076458572812 70% => OK
Sentence topic coherence SD: 0.0614806803424 0.0737576698707 83% => OK
Paragraph topic coherence: 0.113054703366 0.150856017488 75% => OK
Paragraph topic coherence SD: 0.0474745546183 0.0645574589148 74% => OK
Essay readability:
automated_readability_index: 12.9 11.7677419355 110% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.89 10.9000537634 109% => OK
dale_chall_readability_score: 8.7 8.01818996416 109% => OK
difficult_words: 108.0 86.8835125448 124% => OK
linsear_write_formula: 7.5 10.002688172 75% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.