Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer
Human life have become much more technology based then before and there is no denying that the present children are far less fortunate to get boundless fields and outer spaces to roam around play in their leisure. Consequently, I completely disagree with the statement that says playing computer games is a waste of time and so children should not be allowed to play them.
The human life is a an exhausting loop of work and stress. So, needs a healthy balance of additional family time and enjoyable times with friends and one's ownself. Children are no different. These days, children have to learn a lot of subjects and go through huge amount of pressure to be competitive and in many cases are pressured to win in those competitions. All these aspects of life creat mental strain for these young minds and so they need relaxation times. For example, I have two cousins of eight and twelve years of age. They are very well behaved kids with better results in academics and extra-curricular activities. I have also seen them play a pre-fixed time on their home computer and they seemed to love this idle time specifically. Hence, it was evident that although they liked to perform on their daily goals for life, a downtime playing computer games was much appreciated by them. Consequently, my reasons are that children should be allowed to play a fixed amount of time on computer games if they choose to do so.
On the other hand, many of the available computer games are highly educative. I remember once encountering a word-puzzle game which included some pretty hard vocabularies and I had a great time learning those. Let's also not to forget the competitive world of computer games industry as all the existing companies try to introduce elements of life in their games that help better acquaint the players to certain knowledge that would be hard to experience in the hectic lifestyle of these people in real time. There are many strategy games that require much analytical analysis capability and holistic understanding of the situation that encourages to learn and practice new techniques also highly valued in the practical world. Hence, my point is that computer games can be a place to study arts, history, analytical and other abilities that takes years and lots of money to learn in real life. The upside of this is that all of this learning is fun and so can help children learn on them without much efforts from parents and teachers.
Therefore, I conclude that I disagree with the statement saying that children should not be allowed to play computer games as the games can be rewarding time for the kids to relax and feel good. Also, there is a lot to learn from different available computer games that are valuable life lessons as well.
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Grammar and spelling errors:
Line 3, column 19, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...wed to play them. The human life is a an exhausting loop of work and stress. ...
^
Line 3, column 19, Rule ID: DT_DT[1]
Message: Maybe you need to remove one determiner so that only 'a' or 'an' is left.
Suggestion: a; an
...wed to play them. The human life is a an exhausting loop of work and stress. So,...
^^^^
Line 5, column 211, Rule ID: LETS_LET[1]
Message: Did you mean 'Let's'?
Suggestion: Let's
... and I had a great time learning those. Lets also not to forget the competitive worl...
^^^^
Line 5, column 648, Rule ID: ALLOW_TO[1]
Message: Did you mean 'learning'? Or maybe you should add a pronoun? In active voice, 'encourage' + 'to' takes an object, usually a pronoun.
Suggestion: learning
...anding of the situation that encourages to learn and practice new techniques also highly...
^^^^^^^^
Line 5, column 997, Rule ID: MUCH_COUNTABLE[1]
Message: Use 'many' with countable nouns.
Suggestion: many
...can help children learn on them without much efforts from parents and teachers. T...
^^^^
Transition Words or Phrases used:
also, consequently, hence, if, so, then, therefore, well, for example, in many cases, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 24.0 15.1003584229 159% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 20.0 13.8261648746 145% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2291.0 1977.66487455 116% => OK
No of words: 475.0 407.700716846 117% => OK
Chars per words: 4.82315789474 4.8611393121 99% => OK
Fourth root words length: 4.66845742379 4.48103885553 104% => OK
Word Length SD: 2.61726295468 2.67179642975 98% => OK
Unique words: 235.0 212.727598566 110% => OK
Unique words percentage: 0.494736842105 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 730.8 618.680645161 118% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 1.0 4.94265232975 20% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 61.7554855863 48.9658058833 126% => OK
Chars per sentence: 114.55 100.406767564 114% => OK
Words per sentence: 23.75 20.6045352989 115% => OK
Discourse Markers: 5.15 5.45110844103 94% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.331577204144 0.236089414692 140% => OK
Sentence topic coherence: 0.110427252548 0.076458572812 144% => OK
Sentence topic coherence SD: 0.137943299654 0.0737576698707 187% => OK
Paragraph topic coherence: 0.251198973184 0.150856017488 167% => OK
Paragraph topic coherence SD: 0.0889065585325 0.0645574589148 138% => OK
Essay readability:
automated_readability_index: 13.1 11.7677419355 111% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 10.97 10.9000537634 101% => OK
dale_chall_readability_score: 8.04 8.01818996416 100% => OK
difficult_words: 98.0 86.8835125448 113% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.