Excessive playing computer games has raised widespread concerns in the world today, as there is a number of problems which both individuals and society suffer from. However, there are some measures in which the consequent problems can be favorably mitigated.
To begin with, perhaps the worst problem stemming from this is academic underperformance. While constantly playing video games, children might be away from their course books, schools, and exam preparation. This is simply a significant factor which can clearly damage their academic achievements. The long-term consequent problem of these painful lessons may include unemployment and ever-rising crime rate among the general population. A further point against these games is the added issue of behavioral impacts. The detrimental concepts of some virtual games may progressively erode the moral principles involved in their family and the public. This means that children seem to demonstrate violence, depression, and anxiety, resulting in they performing aggressively at home and society.
To encounter these dangers, the most effective and most immediate measure would be for the parents to incorporate a fixed and limited amount of pursuit time into their children schedules. This might lessen the time carelessly spending in front of computers, and therefore, preserve their available time for academic purposes. Another way to tackle this pressing problem could be for the state to strictly control the concept and features of these games to severely curtail the moral evils involved. This is perhaps tremendously influential because it can prevent from unsuitable materials instills into the young minds, eventually contributing to promoting codes of conducts and social cohesion.
Overall, the main problems arising are the academic failures, which can surely impose the risk of unemployment, and the prevalent misconduct among teenagers. The key solutions would be probably better management of their leisure time, together with the formal protection of moral values in games by local authorities.
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Transition Words or Phrases used:
but, however, if, may, so, still, therefore, while, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1767.0 1615.20841683 109% => OK
No of words: 309.0 315.596192385 98% => OK
Chars per words: 5.71844660194 5.12529762239 112% => OK
Fourth root words length: 4.1926597562 4.20363070211 100% => OK
Word Length SD: 2.90256083418 2.80592935109 103% => OK
Unique words: 192.0 176.041082164 109% => OK
Unique words percentage: 0.621359223301 0.561755894193 111% => OK
syllable_count: 544.5 506.74238477 107% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 4.0 0.809619238477 494% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 36.0144415478 49.4020404114 73% => OK
Chars per sentence: 117.8 106.682146367 110% => OK
Words per sentence: 20.6 20.7667163134 99% => OK
Discourse Markers: 4.33333333333 7.06120827912 61% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 9.0 3.9879759519 226% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.187431446581 0.244688304435 77% => OK
Sentence topic coherence: 0.0584011977594 0.084324248473 69% => OK
Sentence topic coherence SD: 0.0430194070179 0.0667982634062 64% => OK
Paragraph topic coherence: 0.103663804129 0.151304729494 69% => OK
Paragraph topic coherence SD: 0.0452017604805 0.056905535591 79% => OK
Essay readability:
automated_readability_index: 15.8 13.0946893788 121% => OK
flesch_reading_ease: 34.26 50.2224549098 68% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.5 11.3001002004 119% => OK
coleman_liau_index: 15.9 12.4159519038 128% => OK
dale_chall_readability_score: 10.51 8.58950901804 122% => OK
difficult_words: 115.0 78.4519038076 147% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 16.0 10.7795591182 148% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.