An increasing trend nowadays is for young adults to play computer games. Some people say this is a negative development. Discuss and give your opinion.
Nowadays, more youngsters are engaged in online gaming than before. Many people assert that this has a negative impact on the gamer who wastes precious time and resources for this indulgence. However, I do not completely agree with this notion and believe that there are some positive aspects to gaming if it is done within limits. The main reason why people think computer games are bad is that they are addictive. Also, these games waste a lot of time.
Instead of focusing on their careers and other important aspects of their young life, many get diverted and find themselves enslaved by their consoles. Sometimes these games pamper the ego of the gamer. Young people who lack a sense of achievement are also more likely to play these games because reaching higher levels enable them to feel better about themselves and their capabilities. Unfortunately, this kind of behaviour certainly does not help and they end up wasting invaluable hours in the virtual world, making them fall behind their peers in the real world.
On the other hand, some benefits can be achieved by playing computer games. Firstly, it improves the reflexes and the strategic thinking capabilities of the user. Skills like eye-hand coordination, resource planning and team play can be improved by playing games and these skills come handy in life. In addition, gaming if taken seriously can be a viable career option and skilled gamers can be employed by multinational companies as testers and they can also win online gaming tournaments. Many professional gamers earn a handsome living by participating in international tournaments around the globe. Thus, if done sensibly and thoughtfully gaming could very well be a lucrative career option.
To conclude, the growing popularity of gaming among young adults is a matter of concern because it may have serious consequences when it becomes an obsession. Youngsters need to understand that they have a life and career outside of the virtual need and limit the amount of time spend playing games.
Post date | Users | Rates | Link to Content |
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2019-02-23 | Ali Amzad Jueal | 89 | view |
2019-02-22 | Ali Amzad Jueal | 89 | view |
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- An increasing trend nowadays is for young adults to play computer games. Some people say this is a negative development. Discuss and give your opinion. 89
- An increasing trend nowadays is for young adults to play computer games. Some people say this is a negative development. Discuss and give your opinion. 89
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Transition Words or Phrases used:
also, first, firstly, however, if, may, so, thus, well, in addition, kind of, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1699.0 1615.20841683 105% => OK
No of words: 332.0 315.596192385 105% => OK
Chars per words: 5.11746987952 5.12529762239 100% => OK
Fourth root words length: 4.2685907696 4.20363070211 102% => OK
Word Length SD: 2.69023458066 2.80592935109 96% => OK
Unique words: 198.0 176.041082164 112% => OK
Unique words percentage: 0.596385542169 0.561755894193 106% => OK
syllable_count: 534.6 506.74238477 105% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 45.807178235 49.4020404114 93% => OK
Chars per sentence: 99.9411764706 106.682146367 94% => OK
Words per sentence: 19.5294117647 20.7667163134 94% => OK
Discourse Markers: 5.58823529412 7.06120827912 79% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.141006651173 0.244688304435 58% => OK
Sentence topic coherence: 0.0461202925937 0.084324248473 55% => OK
Sentence topic coherence SD: 0.0531912894699 0.0667982634062 80% => OK
Paragraph topic coherence: 0.0879219238116 0.151304729494 58% => OK
Paragraph topic coherence SD: 0.0309364916963 0.056905535591 54% => OK
Essay readability:
automated_readability_index: 12.5 13.0946893788 95% => OK
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 12.42 12.4159519038 100% => OK
dale_chall_readability_score: 9.14 8.58950901804 106% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 7.5 9.78957915832 77% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.