Nowadays children prefer electronic games to other games and toys?
Why is it happening?
Is it a positive or negative development?
Over the past few decades, there is a significant change in the recreational activities of children. In modern times, owing to the interesting features and varieties, children choose electronic gaming over physical sports and toys. Although this trend is more preferable, in my opinion, it is a negative development as it makes the juveniles lethargic and socially inactive.
To embark on, the crucial reason for the computer and video gaming as the first preference of today's generation is its attractiveness. This is because these games offer the remarkable graphical interface with illuminating images of cars, soldiers, fighters and players which attracts the interest of children towards this technology. Another factor is the availability of ample of distinct varieties of these resources. For instance, a single keyboard video game disk contains nearly 1200 games, thus providing a plethora of options for the young ones to choose to game according to their interest. In contrast, if students opt for toys or other sports, they could find very fewer options causing their less interest in them.
Despite various impressive graphic attributes and numerous types, in my perspective, the inclination of the youngsters to electronic gaming is not a positive trend. Primarily, the over-use of these technical gadgets is egregious for the physical and psychological health of children. The reason for this is playing over computer or mobile involves sitting of long hours which causes inactiveness of body, consequently, this leads to various health issues such as obesity and muscular strain. Secondly, using personal gadgets for playing games to a large extent often leaves the child isolated from their parents and friends, as a result, they get detached from social life. To illustrate, a psychological study provided that social activeness of a 40% juveniles in India has decreased significantly in the past ten years due to their indulgence in indoor gaming activities.
In conclusion, the factors for the juveniles favouring technical games in comparison to other games is the appealing interface and diversified resources. According to me, this is not a beneficial trend as it can isolate a child from society and make them lazy.
Post date | Users | Rates | Link to Content |
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2019-09-19 | Prabhjot Kaur Bhullar | 84 | view |
2019-01-09 | insidematrix | 73 | view |
2019-01-09 | insidematrix | 73 | view |
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Grammar and spelling errors:
Line 13, column 155, Rule ID: ACCORDING_TO_ME[1]
Message: This phrase can sound awkward in English. Consider using 'in my opinion' or 'I think'.
Suggestion: In my opinion; I think
...ng interface and diversified resources. According to me, this is not a beneficial trend as it c...
^^^^^^^^^^^^^^^
Transition Words or Phrases used:
but, consequently, first, if, second, secondly, so, thus, for instance, in conclusion, in contrast, such as, as a result, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 3.0 7.30460921844 41% => More relative clauses wanted.
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 49.0 41.998997996 117% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1903.0 1615.20841683 118% => OK
No of words: 351.0 315.596192385 111% => OK
Chars per words: 5.42165242165 5.12529762239 106% => OK
Fourth root words length: 4.32839392791 4.20363070211 103% => OK
Word Length SD: 2.98039742462 2.80592935109 106% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.575498575499 0.561755894193 102% => OK
syllable_count: 594.0 506.74238477 117% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 7.0 2.52805611222 277% => Less articles wanted as sentence beginning.
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 11.0 4.76152304609 231% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 37.2638639375 49.4020404114 75% => OK
Chars per sentence: 126.866666667 106.682146367 119% => OK
Words per sentence: 23.4 20.7667163134 113% => OK
Discourse Markers: 9.0 7.06120827912 127% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.248181299879 0.244688304435 101% => OK
Sentence topic coherence: 0.0788665090138 0.084324248473 94% => OK
Sentence topic coherence SD: 0.0590341240078 0.0667982634062 88% => OK
Paragraph topic coherence: 0.151168414677 0.151304729494 100% => OK
Paragraph topic coherence SD: 0.0225907770407 0.056905535591 40% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.8 13.0946893788 121% => OK
flesch_reading_ease: 39.67 50.2224549098 79% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.4 11.3001002004 119% => OK
coleman_liau_index: 14.45 12.4159519038 116% => OK
dale_chall_readability_score: 10.13 8.58950901804 118% => OK
difficult_words: 119.0 78.4519038076 152% => OK
linsear_write_formula: 12.5 9.78957915832 128% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
---------------------
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.