Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
Different factors in day-to-day life have an impact on our society. While it is possible that violence and bad behaviour on both television and computer games badly influence on the communities, it is unlikely that the rate of effect is significantly great. This essay will discuss why the damaging effect of this type of violence increasingly varies.
Many parents have been noticed how their children affected by cartoons, tv programs, which are not entirely childish and peaceful. Whilst a program depicts different criminalists as well as scenes with blood and wars, all young generation immediately "consume" the material. Furthermore, majority of games are now include actions, which involves various types of fighting, and almost all kids are keen on playing these games. Indeed, to give an example, after which some people could find their children behave badly, using various negative vocabulary, due to the fact, that they simply do not understand what they are doing. For these reasons, it is essential to control not only the channels on the tv, but also harmful plays.
Conversely, some claim that violence and inhumanity are not a progressive problem in the film and game industry. If all negative actions had not been covered by diverse other good aspects, than it would have been time to worry. Many researches argued, for example, that even more disapproval and cruelty were done in young generation's behavior, suchlike bulling in kindergartens, all levels of school, than in computer generated pictures and the major reasons include the situation in families, because kids are always witness of all events in their houses. This is why, the world community tries to low the rate of inhumanity and bad actions in diverse cartoons and games after which, of course, the significance of influence will been reduced.
It is increasingly likely that violence in computer games and on televisions will influence more on people. While children watch all scenes, which include it; however there are other significant factors that have a bigger impact, like problems in families themself. Ultimately, damaging effect by our gadgets and what they show will not be higher, than it is already, but will been done by other aspects.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-06-11 | TuVo | 78 | view |
2023-03-25 | Mujeeb ur rehman | 61 | view |
2022-12-06 | ZAINBM | 61 | view |
2022-11-03 | nhungnhungnhungnhung | 73 | view |
2021-12-27 | mywinnie | 90 | view |
- the graph shows the proportion of renewable energy of the total supply in 2000 2004 and 2007 84
- The maps below show the changes experienced by the town of Horton at the beginning of the 21st Century 74
- The pie charts below compare the hours worked by employees and self employed homeworkers in 2014 in the UK 89
- Many people feel that urban environments and more unhealthy than they have ever been What do you think are the main causes of this problem What measures can be effective in tackling this problem 54
- The line graph below shows the changes in the share price of Outokumpu companies in euros between January 2006 and December 2010. 73
Grammar and spelling errors:
Line 1, column 353, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s type of violence increasingly varies. Many parents have been noticed how their...
^^^^^^^
Line 5, column 325, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'included'.
Suggestion: included
... Furthermore, majority of games are now include actions, which involves various types o...
^^^^^^^
Line 9, column 190, Rule ID: COMMA_THAN[1]
Message: Did you mean 'then'?
Suggestion: then
... covered by diverse other good aspects, than it would have been time to worry. Many ...
^^^^
Line 9, column 324, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'generations'' or 'generation's'?
Suggestion: generations'; generation's
...approval and cruelty were done in young generations behavior, suchlike bulling in kindergar...
^^^^^^^^^^^
Line 9, column 728, Rule ID: PRP_PAST_PART[4]
Message: Did you mean 'will be' or 'has been'?
Suggestion: will be; has been
...f course, the significance of influence will been reduced. It is increasingly likel...
^^^^^^^^^
Line 13, column 373, Rule ID: PRP_PAST_PART[4]
Message: Did you mean 'will be' or 'has been'?
Suggestion: will be; has been
... not be higher, than it is already, but will been done by other aspects.
^^^^^^^^^
Transition Words or Phrases used:
also, but, conversely, furthermore, however, if, so, well, while, for example, of course, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 41.0 41.998997996 98% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1902.0 1615.20841683 118% => OK
No of words: 361.0 315.596192385 114% => OK
Chars per words: 5.26869806094 5.12529762239 103% => OK
Fourth root words length: 4.35889894354 4.20363070211 104% => OK
Word Length SD: 2.77902711209 2.80592935109 99% => OK
Unique words: 204.0 176.041082164 116% => OK
Unique words percentage: 0.565096952909 0.561755894193 101% => OK
syllable_count: 590.4 506.74238477 117% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 8.0 2.10420841683 380% => Less adverbial clause wanted.
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 60.5143141928 49.4020404114 122% => OK
Chars per sentence: 126.8 106.682146367 119% => OK
Words per sentence: 24.0666666667 20.7667163134 116% => OK
Discourse Markers: 6.66666666667 7.06120827912 94% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 6.0 5.01903807615 120% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.254168377557 0.244688304435 104% => OK
Sentence topic coherence: 0.0810920308424 0.084324248473 96% => OK
Sentence topic coherence SD: 0.0588185247588 0.0667982634062 88% => OK
Paragraph topic coherence: 0.159562515193 0.151304729494 105% => OK
Paragraph topic coherence SD: 0.0712316391951 0.056905535591 125% => OK
Essay readability:
automated_readability_index: 15.4 13.0946893788 118% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.58 12.4159519038 109% => OK
dale_chall_readability_score: 9.38 8.58950901804 109% => OK
difficult_words: 104.0 78.4519038076 133% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
---------------------
Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.