Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the positive and negative impacts of playing computer games? what can be done to minimize the bad effects?
Computer is a ubiquitous in contemporary life. They are commonly used by children to play video gamed in a wide range. This essay will discuss both detrimental and beneficial repercussions of playing computer games and will propose practical solution to curb the hazardous sides.
There are two primary points that are mentioned to elaborate on advantages of playing computer games. Firstly, it could foster the creativity of players. There are loads of games which require thinking a lot to pass a level or upgrade to new status. Unless having a smart strategy, which of course needs creative thinking, it would be impossible to win in a game such as Resident Evil or even EA Sport’s Football. Secondly, these kinds of games can provide the breeding ground of improving computer skills for those who have not been acquainted with using computer before. In fact, playing computer games can improve the chance of learning some crucial aspects of computer such as installing programs, working with setting options and computer’s configurations. These kinds of skills would facilitate children in their future life when it comes to career issues. These reasons would justify playing video games for everyone, particularly children.
However, playing computer games could result in two main adverse outcomes. The first is the sedentary lifestyle as a result of spending a lot of time to play and having no physical activities. In other words, whereas traditional games, children spend their spare time playing games such as football that needs a lot of physical activities, video games just ask the users to use mouse or keyboard to play and do not require having considerable movement, and so some serious health problems such as obesity and heart disease threat players. The second factor, linked to the first one, is the solitary lifestyle that is imposed to those children who have chosen computer games as friend rather than other peers. A recently published research article in my country has disclosed that 90% of children who spend more than 3 hours a day to play video games are reluctant to find a friend in real world. Therefore, playing computer games can result in some serious concerns when it comes to players’ lifestyle.
There is a curative remedy to tackle the problems of playing video games. Launching public workshops for families and children by government can uplift the general consciousness about its hazards. Indeed, such an initiative can encourage parents to consider some restrictions on the time that children spend playing video games and could help them to avoid its hazardous sides.
In conclusion, having computer and playing game with them is a common picture in these days which could have both negative and positive aspects, but there is a fruitful way to control its disadvantages.
Post date | Users | Rates | Link to Content |
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2019-11-17 | Siavosh1984 | 67 | view |
- Nowadays many people have access to computers on a wide basis and a large number of children play computer games.What are the positive and negative impacts of playing computer games? 67
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- Nowadays many people have access to computers on a wide basis and a large number of children play computer games.What are the positive and negative impacts of playing computer games? what can be done to minimize the bad effects? 67
Transition Words or Phrases used:
but, first, firstly, however, if, second, secondly, so, therefore, whereas, in conclusion, in fact, of course, such as, as a result, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 13.0 7.30460921844 178% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 55.0 41.998997996 131% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2395.0 1615.20841683 148% => OK
No of words: 459.0 315.596192385 145% => Less content wanted.
Chars per words: 5.21786492375 5.12529762239 102% => OK
Fourth root words length: 4.62863751936 4.20363070211 110% => OK
Word Length SD: 2.74373518059 2.80592935109 98% => OK
Unique words: 239.0 176.041082164 136% => OK
Unique words percentage: 0.520697167756 0.561755894193 93% => More unique words wanted or less content wanted.
syllable_count: 730.8 506.74238477 144% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 21.0 16.0721442886 131% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 66.9850560381 49.4020404114 136% => OK
Chars per sentence: 114.047619048 106.682146367 107% => OK
Words per sentence: 21.8571428571 20.7667163134 105% => OK
Discourse Markers: 7.0 7.06120827912 99% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 13.0 8.67935871743 150% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.353225621753 0.244688304435 144% => OK
Sentence topic coherence: 0.118760149865 0.084324248473 141% => OK
Sentence topic coherence SD: 0.0666389510458 0.0667982634062 100% => OK
Paragraph topic coherence: 0.214164904115 0.151304729494 142% => OK
Paragraph topic coherence SD: 0.0489994532385 0.056905535591 86% => OK
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 13.0 12.4159519038 105% => OK
dale_chall_readability_score: 8.91 8.58950901804 104% => OK
difficult_words: 123.0 78.4519038076 157% => OK
linsear_write_formula: 7.5 9.78957915832 77% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.