Do you agree or disagree with the following statement? Playing games teaches us about life. Use specific reasons and examples to support your answer.
Activities have been an important role in human lifestyle which could help them enjoy their life for more than decades. Most people enjoy life to do activities. One of the popular activities which people prefer is playing games. Some believes playing game may harm life. However, others believe games might assist life. In my opinion, there are two reasons that playing game would guide about life in terms of learning from games and controlled emotion.
The first reason is learning from games. People can learn from characters in the games which they play. Some significant games involve people life. Furthermore, it might be able to benefit to human by teaching them. People can determine the characters by themselves to play in the several levels. If the characters loss their life, they can restart again with other circumstances and avoid the same problems. This would help to learn which way can survive life and reach to the goal. It is crucial lesson to learn from games also adapt in life. On the other hands, some games affect in life which need to concern and control. Hence, spending time to enjoy games is able to guide the situation and learn from the result as well.
The second reason is about assisting people to control their emotion. Games have plenty kinds and several levels which challenge people to play. Some people would like to spend time playing easy games in order to relaxing. Some prefers to play advanced level to test themselves. Moreover, spending time with hard level is able to help people pay attention and also be calm. For example, my friend and I always played video game together. We played games with the easiest level until advanced level which challenge us to solve the missions. We were focusing on the games and also helping together without tamper because we needed to complete the missions. After we were done with the games, we went to restaurant and a lot of people was waiting for food. My friend and I weren’t frustrated or annoyed with waiting for food. We were patiently waiting for them. Thus, playing games may assist people controlling the emotion and help to concentrate.
In conclusion, it can be seen clearly that playing games have advantages in people life. Learning from games could help them understand and obtain the lessons from characters which they play. Also avoiding to follow the same problems. Furthermore, playing games could control their emotion and assist them to focus. I strongly believe that playing games are able to support and guide life to be a better version person.
Post date | Users | Rates | Link to Content |
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2020-01-28 | Nidnuengss | 66 | view |
2019-12-18 | shrijan | 73 | view |
2019-12-10 | Bobby1987 | 90 | view |
2019-11-05 | mobinzaarreh | 60 | view |
2019-11-05 | mobinzaarreh | 70 | view |
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Grammar and spelling errors:
Line 3, column 305, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'characters'' or 'character's'?
Suggestion: characters'; character's
...s to play in the several levels. If the characters loss their life, they can restart again...
^^^^^^^^^^
Line 7, column 193, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Also,
...essons from characters which they play. Also avoiding to follow the same problems. F...
^^^^
Line 7, column 198, Rule ID: ADMIT_ENJOY_VB[1]
Message: This verb is used with the gerund form: 'avoiding following'.
Suggestion: avoiding following
...s from characters which they play. Also avoiding to follow the same problems. Furthermore, playing...
^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, first, furthermore, hence, however, if, may, moreover, second, so, thus, well, for example, in conclusion, in my opinion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 34.0 43.0788530466 79% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2134.0 1977.66487455 108% => OK
No of words: 433.0 407.700716846 106% => OK
Chars per words: 4.92840646651 4.8611393121 101% => OK
Fourth root words length: 4.56165014514 4.48103885553 102% => OK
Word Length SD: 2.34659761837 2.67179642975 88% => OK
Unique words: 194.0 212.727598566 91% => More unique words wanted.
Unique words percentage: 0.448036951501 0.524837075471 85% => More unique words wanted or less content wanted.
syllable_count: 645.3 618.680645161 104% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 33.0 20.6003584229 160% => OK
Sentence length: 13.0 20.1344086022 65% => The Avg. Sentence Length is relatively short.
Sentence length SD: 25.4270414178 48.9658058833 52% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 64.6666666667 100.406767564 64% => OK
Words per sentence: 13.1212121212 20.6045352989 64% => OK
Discourse Markers: 4.39393939394 5.45110844103 81% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 22.0 11.8709677419 185% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.223335919743 0.236089414692 95% => OK
Sentence topic coherence: 0.072264551012 0.076458572812 95% => OK
Sentence topic coherence SD: 0.04129132451 0.0737576698707 56% => OK
Paragraph topic coherence: 0.163099750827 0.150856017488 108% => OK
Paragraph topic coherence SD: 0.0265137550287 0.0645574589148 41% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 8.4 11.7677419355 71% => Automated_readability_index is low.
flesch_reading_ease: 66.74 58.1214874552 115% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 7.2 10.1575268817 71% => OK
coleman_liau_index: 10.43 10.9000537634 96% => OK
dale_chall_readability_score: 7.45 8.01818996416 93% => OK
difficult_words: 87.0 86.8835125448 100% => OK
linsear_write_formula: 5.0 10.002688172 50% => Linsear_write_formula is low.
gunning_fog: 7.2 10.0537634409 72% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.