Some people believe that the violence shown in movies and video games has a damaging effect on society. While others believe that these don’t have an influence on people’s behaviour. What is your opinion?”
Nowadays, crime rates are on increasing level worldwide. Experts believe that movies and video games are major reason behind increase in violence. I completely disagree with them and I think it is individual’s perspective about grasping content shown in movies and video games. In forth coming paragraphs, I will be explaining my views in details.
Global study suggests that rate in crime and violence are rising day by day in 21st Century. Many people claim that it is due the materialistic things shown in movies and videos games that led people to create nuisance in the community. However, individual committing a crime or violence in society solely depends on their circumstances and characteristic. I believe that If society is well educated and employed, crime rates will be at minimal level. One such good example would be of United Kingdom. As per Oxford University research, not only 78% of the population is extremely qualified but also the country has lowest crime reports in Europe.
Furthermore, Films and videos games are created actually for person’s entertainment purpose and society is aware that characters are not real and just illusionary. Study suggest that movies and video games can be utilized to grab knowledge from the script. For instance, recently I watched movie “Shershah” based on wartime hero Vikram Bhatt. It gave me immense proud and insights about wartime scenarios where our soldiers fought bravely for the protection of their motherland. I was also able to enhance my knowledge about Indo-Pakistan war in 1999.
In addition, when it comes to relaxing themselves from their hectic schedule in daily life, humans prefer watching movies and video games to reduce their work stress and rejuvenate themselves. These are the best solutions where a person can forget about their stress and enjoy their time playing games or watching movies.
To sum up, crimes and violence are on increasing level in the society but movies and videos games cannot be reasoned for individual’s harmful behavior towards society. In my view, they should be considered as entertainment and relaxation medium for any human.
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Grammar and spelling errors:
Line 2, column 612, Rule ID: THE_SUPERLATIVE[2]
Message: A determiner is probably missing here: 'has the lowest'.
Suggestion: has the lowest
...xtremely qualified but also the country has lowest crime reports in Europe. Furthermore, ...
^^^^^^^^^^
Line 3, column 170, Rule ID: MASS_AGREEMENT[1]
Message: Consider using third-person verb forms for singular and mass nouns: 'suggests'.
Suggestion: suggests
...re not real and just illusionary. Study suggest that movies and video games can be util...
^^^^^^^
Transition Words or Phrases used:
actually, also, but, furthermore, however, if, so, well, for instance, i think, in addition, in my view, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 13.1623246493 144% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 22.0 10.4138276553 211% => Less conjunction wanted
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 33.0 24.0651302605 137% => Less pronouns wanted
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 13.0 8.3376753507 156% => OK
Performance on vocabulary words:
No of characters: 1806.0 1615.20841683 112% => OK
No of words: 344.0 315.596192385 109% => OK
Chars per words: 5.25 5.12529762239 102% => OK
Fourth root words length: 4.30665032142 4.20363070211 102% => OK
Word Length SD: 2.83315570128 2.80592935109 101% => OK
Unique words: 204.0 176.041082164 116% => OK
Unique words percentage: 0.593023255814 0.561755894193 106% => OK
syllable_count: 566.1 506.74238477 112% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 39.0117533252 49.4020404114 79% => OK
Chars per sentence: 95.0526315789 106.682146367 89% => OK
Words per sentence: 18.1052631579 20.7667163134 87% => OK
Discourse Markers: 6.0 7.06120827912 85% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 9.0 3.9879759519 226% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.193861278744 0.244688304435 79% => OK
Sentence topic coherence: 0.0578836217592 0.084324248473 69% => OK
Sentence topic coherence SD: 0.0636392853763 0.0667982634062 95% => OK
Paragraph topic coherence: 0.105911281097 0.151304729494 70% => OK
Paragraph topic coherence SD: 0.0366299052052 0.056905535591 64% => OK
Essay readability:
automated_readability_index: 12.4 13.0946893788 95% => Automated_readability_index is low.
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 12.87 12.4159519038 104% => OK
dale_chall_readability_score: 9.26 8.58950901804 108% => OK
difficult_words: 103.0 78.4519038076 131% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.