Do you agree or disagree with the following statement?
Television shows, movies, and video games influence behavior of young people.
I definitely agree that television programs, and video games influence the behavior of young people. I agree with it from the reasons which I will explore in the subsequent paragraphs.
Firstly, I think that we all learn from what we see, and this is definitely true in this case as well. I think you all can agree that we try to use slangs and words from the tv shows and movies. We also try to imitate the dressing sense of our favorite tv actors. Sometimes when we are in a certain situation, we calm ourselves by saying things like be like Sally from the XYZ movie. We all try to incoperate what we see, specially the young people who usually have a difficulty in understanding what is right or wrong them and just learn from what they see. It's diffcult for them to differentiate between reality and illusion , and thus try to behave like how it is shown in the movies or tv series. All this indicates that tv programs can influence young people's behavior since they try to enact them. I would like to give the example of my cousin brother. Loki, is his favourite marvel character. My brother tries to act like him by playing wicked pranks on me,and as we all know that Loki was known for his wicked behavior and the way he always use to piss off his brother thor by his wicked plans. My cousin is also a fan of WWE and other violent action movies. You will always find him picking up fights with people to show his fighting skills. This caused him a lot of trouble in school and at home. The atmosphere at his home and school is nothing of this kind but it's those movies and shows which made him behave that way.
Furthermore, I think that tv shows and movies also have a positive impact on the young people's mind. Some movies inspires us to work hard to acheive our goals. Some tv shows even spread awareness on various issues which can be very much benefical for the young kids. For example, a tv series shows a boy who is dealing with depression and how he reached out for help instead of taking a wrong step. This can help a young teen to know what to do when he is depressed. I think tv shows influence young people easily becuase young age is the age for learning and trying to understand the things around us. Many parents fail to help young teens with all this and often times young people hesitate to ask. So, they rather learn from what they see on the television.
To sum up, I think that television shows, movies ,and games have an influence on the behavior of young people.
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Grammar and spelling errors:
Line 3, column 627, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...fferentiate between reality and illusion , and thus try to behave like how it is s...
^^
Line 3, column 964, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , and
... like him by playing wicked pranks on me,and as we all know that Loki was known for ...
^^^^
Line 3, column 1050, Rule ID: USE_TO_VERB[1]
Message: Did you mean 'used'?
Suggestion: used
...s wicked behavior and the way he always use to piss off his brother thor by his wic...
^^^
Line 3, column 1050, Rule ID: HE_VERB_AGR[3]
Message: The pronoun 'he' must be used with a third-person verb: 'uses'.
Suggestion: uses
...s wicked behavior and the way he always use to piss off his brother thor by his wic...
^^^
Line 4, column 115, Rule ID: AGREEMENT_SENT_START[1]
Message: You should probably use 'inspire'.
Suggestion: inspire
... on the young peoples mind. Some movies inspires us to work hard to acheive our goals. S...
^^^^^^^^
Line 4, column 583, Rule ID: NOUN_AROUND_IT[1]
Message: Consider using 'the surrounding things'?
Suggestion: the surrounding things
...e for learning and trying to understand the things around us. Many parents fail to help young teens ...
^^^^^^^^^^^^^^^^^^^^
Line 6, column 49, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...p, I think that television shows, movies ,and games have an influence on the behav...
^^
Transition Words or Phrases used:
also, but, first, firstly, furthermore, if, so, thus, well, for example, i think, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 21.0 13.8261648746 152% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 69.0 43.0788530466 160% => Less pronouns wanted
Preposition: 64.0 52.1666666667 123% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2035.0 1977.66487455 103% => OK
No of words: 465.0 407.700716846 114% => OK
Chars per words: 4.37634408602 4.8611393121 90% => OK
Fourth root words length: 4.64369019777 4.48103885553 104% => OK
Word Length SD: 2.28296026438 2.67179642975 85% => OK
Unique words: 222.0 212.727598566 104% => OK
Unique words percentage: 0.477419354839 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 609.3 618.680645161 98% => OK
avg_syllables_per_word: 1.3 1.51630824373 86% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 18.0 9.59856630824 188% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 1.0 4.94265232975 20% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 38.0063994611 48.9658058833 78% => OK
Chars per sentence: 81.4 100.406767564 81% => OK
Words per sentence: 18.6 20.6045352989 90% => OK
Discourse Markers: 3.64 5.45110844103 67% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.265395068623 0.236089414692 112% => OK
Sentence topic coherence: 0.0809072065409 0.076458572812 106% => OK
Sentence topic coherence SD: 0.0929061675228 0.0737576698707 126% => OK
Paragraph topic coherence: 0.226858504097 0.150856017488 150% => OK
Paragraph topic coherence SD: 0.0797440250068 0.0645574589148 124% => OK
Essay readability:
automated_readability_index: 8.5 11.7677419355 72% => Automated_readability_index is low.
flesch_reading_ease: 78.59 58.1214874552 135% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 6.8 10.1575268817 67% => OK
coleman_liau_index: 8.12 10.9000537634 74% => OK
dale_chall_readability_score: 6.91 8.01818996416 86% => OK
difficult_words: 70.0 86.8835125448 81% => More difficult words wanted.
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 7.0 10.247311828 68% => The average readability is low. Need to imporve the language.
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.