Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
An undeniable fact of modern society is that computers have become an inextricable part of our daily life. These digital devices benefit people in various ways, though, in the mean time, brings about quite a few adverse effects, among which a widely discussed one is that too much time has been wasted on computer games. Therefore, some people state that children should be banned from playing computer games. Personally speaking, I find this opinion too absolute to agree with and will further elaborate my standpoint in the following paragraphs.
To commence with, playing computer games is a justifiable entertainment form. Similar to drawing, singing, dancing, and watching TV, playing computer games is, fundamentally, a common recreational event that people choose during their leisure time. It is justified for children to take some time to enjoy their hobbies after school. In my opinion, as long as they arrange schoolwork and pastime reasonably, the time spent for relaxation and rejuvenation should not be demonized as wasteful.
In addition, children could develop and improve necessary abilities when they play computer games. Unimaginable as it seems, children actually learn something useful from the games they play. For example, The Sims requires players to make decisions about trivial and vital incidents in a life simulation, facilitating children to master the strategies of decision-making. Besides, a number of competitive games stress on teamwork, which is also of great importance in children’s daily life.
Admittedly, being addicted to computer games unhealthily could cost children a large portion of their valuable time. Even if sometimes youngsters drown themselves in games and thus perform unsatisfyingly in school, the practical way to improve this situation, however, should be proper guidance and regulation rather than pure prohibition. Denying access to computer games is highly likely not only of little effect but also backfires, leading to children’s misbehaviors such as lying and skipping classes to secretly play games. Hence, not allowing children to play them is an unwise decision.
In conclusion, moderate and judicious engagement in computer games is beneficial for children to relax, and to cultivate essential abilities such as decision-making and cooperation, which counts as anything but a waste of time. In the case when computer games do occupy excessive attention, parents should guide children appropriately rather than simply forbid them from playing.
Post date | Users | Rates | Link to Content |
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2018-09-19 | KPhogat | 70 | view |
2018-01-07 | ananbahrulkhoir | 66 | view |
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Grammar and spelling errors:
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Message: Possible typo: you repeated a whitespace
Suggestion:
...on should not be demonized as wasteful. In addition, children could develop and ...
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Message: Possible typo: you repeated a whitespace
Suggestion:
...portance in children's daily life. Admittedly, being addicted to computer g...
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Message: Possible typo: you repeated a whitespace
Suggestion:
...ren to play them is an unwise decision. In conclusion, moderate and judicious en...
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Transition Words or Phrases used:
actually, also, besides, but, hence, however, if, so, therefore, thus, for example, in addition, in conclusion, such as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 22.0 43.0788530466 51% => OK
Preposition: 47.0 52.1666666667 90% => OK
Nominalization: 15.0 8.0752688172 186% => OK
Performance on vocabulary words:
No of characters: 2142.0 1977.66487455 108% => OK
No of words: 383.0 407.700716846 94% => More content wanted.
Chars per words: 5.59268929504 4.8611393121 115% => OK
Fourth root words length: 4.42384287591 4.48103885553 99% => OK
Word Length SD: 3.01348241917 2.67179642975 113% => OK
Unique words: 233.0 212.727598566 110% => OK
Unique words percentage: 0.608355091384 0.524837075471 116% => OK
syllable_count: 665.1 618.680645161 108% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 9.59856630824 31% => OK
Article: 6.0 3.08781362007 194% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 51.1726984019 48.9658058833 105% => OK
Chars per sentence: 119.0 100.406767564 119% => OK
Words per sentence: 21.2777777778 20.6045352989 103% => OK
Discourse Markers: 7.44444444444 5.45110844103 137% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.339250527373 0.236089414692 144% => OK
Sentence topic coherence: 0.11142453614 0.076458572812 146% => OK
Sentence topic coherence SD: 0.0577958681576 0.0737576698707 78% => OK
Paragraph topic coherence: 0.190140672625 0.150856017488 126% => OK
Paragraph topic coherence SD: 0.0316530093055 0.0645574589148 49% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.5 11.7677419355 132% => OK
flesch_reading_ease: 41.7 58.1214874552 72% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.7 10.1575268817 125% => OK
coleman_liau_index: 15.14 10.9000537634 139% => OK
dale_chall_readability_score: 9.42 8.01818996416 117% => OK
difficult_words: 115.0 86.8835125448 132% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Rates: 86.6666666667 out of 100
Scores by essay e-grader: 26.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.