Majority of young generation these days spend a lot of time in front of computer for playing games. Some people think that boys and girls have lost their valuable time on account of using it all day, while others believe that it is good for them and think that playing games in computer helps them to develop their right brain, which takes part in this role. However, I totally disagree with this opinion, and I am of the opinion that the benefits are just as important as the drawbacks.
First, playing games in computer is beneficial to children to exercise their memory. Lots of games in computer are designed to force the players to memorize some parts in the games. For example, when I was a child, I used to play Solitaire game which is a common game in all computers. This game requires me to remember every single card on the deck because it allows me to see the card one by one, and I should to sort it correctly. As a result, our brains will be trained well to memorize.
Secondly, many children have been addicted playing computer games, and it is not good for their development. If the parents do not guide them well and properly, their kids will play any genre of games which is not entirely good. Take Point Blank game as an example. In my hometown, there are many internet cafes installing this game, which is a shoot game playing by ten players divided into two teams: the red and blue. Most cafes are rented by minors. In addition to that, when they lose or killed by the opponent, they will speak some harsh words, and this is common expression for them. Therefore, in this case, some computer games are not good for child development which should be used for learning, studying, and socializing with other people at the same age.
In conclusion, although there are some benefits of playing games in computer such as exercising their brain to memorize something, it also has some drawbacks that will impact to the development of child in general like speaking harsh words. Eventually, parents should be the first to guide them well, and they need to filter which games are good for them and not, since we can not escape the role of computer in this age.
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Transition Words or Phrases used:
also, first, however, if, second, secondly, so, therefore, well, while, for example, in addition, in conclusion, in general, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 15.1003584229 126% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 12.0 13.8261648746 87% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 45.0 43.0788530466 104% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 1790.0 1977.66487455 91% => OK
No of words: 391.0 407.700716846 96% => OK
Chars per words: 4.57800511509 4.8611393121 94% => OK
Fourth root words length: 4.44676510885 4.48103885553 99% => OK
Word Length SD: 2.32239991859 2.67179642975 87% => OK
Unique words: 198.0 212.727598566 93% => More unique words wanted.
Unique words percentage: 0.506393861893 0.524837075471 96% => OK
syllable_count: 552.6 618.680645161 89% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 17.0 20.6003584229 83% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 60.9011337898 48.9658058833 124% => OK
Chars per sentence: 105.294117647 100.406767564 105% => OK
Words per sentence: 23.0 20.6045352989 112% => OK
Discourse Markers: 8.52941176471 5.45110844103 156% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 8.0 11.8709677419 67% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.245798545174 0.236089414692 104% => OK
Sentence topic coherence: 0.088381725614 0.076458572812 116% => OK
Sentence topic coherence SD: 0.0481848442366 0.0737576698707 65% => OK
Paragraph topic coherence: 0.171918924604 0.150856017488 114% => OK
Paragraph topic coherence SD: 0.0153453866271 0.0645574589148 24% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.6 11.7677419355 99% => OK
flesch_reading_ease: 65.05 58.1214874552 112% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.9 10.1575268817 97% => OK
coleman_liau_index: 9.58 10.9000537634 88% => OK
dale_chall_readability_score: 7.4 8.01818996416 92% => OK
difficult_words: 65.0 86.8835125448 75% => More difficult words wanted.
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.