Many parents complainthat computer games have no value to their children's studies. on the contrary, these online games have produced a lot of negative effects on theit mental and physical development. what is your opinion?
give reasons for your answer and include any relevant examples from your own knowledge or experience
Computers are electronic devices which were developed to ease human activities. But, children are using these machines to play games. With the emergence of internet, plethora of games are available online. Parents believe that studies and mental as well as physical health of students get effected badly as they are spending lots of time in playing online games. I also agree with this statement. I am going to explain reasons supporting my opinion in following paragraphs.
Youngesters are wasting their time by playing online games. After coming back from school, they directly go to their computer room and start playing games. Students are not paying attention towards their academics and are not able to score good marks in their examinations. Children get too much addicted towards computer games that they do not go outside to play sports with their freinds so they are sufferring from various health issues like obesity as they do not
perform any physical activity. Beside that, they are not getting socialise and are becoming self-cenetred. As toddlers are not investing time with their family members and friends, they are not able to share their feelings and problems to anyone, so sufferring from stress and depression. Moreover, Spending lots of time on staring at the screen of laptop or computer, children's eye sight get effected.
Leeping further, learners get too much involved in playing online games that they do not eat food at proper time and they become weak and their body does not work properly. Their immune system get effected and they may fall ill easily or frquently. There is a saying that every coin has two sides. Similary, online games have disadvantages as well as advantages. Computer games are good source of entertainment. When learners feel bored, they can play online games to refresh their
mind. Moreover, There are brain storming games also. Children can play such games to improve their thinking capability.
In conclusion, I would like to say that, computer or online games have merits as well as demerits. But excess of everything is bad. If children can play such games for sometime just to soothe their mind, it would be beneficial. But if learners are wasting their whole time in playing games on computers then they have to suffer from great loss.
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Grammar and spelling errors:
Line 3, column 468, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ealth issues like obesity as they do not perform any physical activity. Beside th...
^^^
Line 4, column 380, Rule ID: EYE_BROW[1]
Message: This word is usually spelt together: 'eyesight'.
Suggestion: eyesight
...screen of laptop or computer, childrens eye sight get effected. Leeping further, learn...
^^^^^^^^^
Line 6, column 215, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...heir immune system get effected and they may fall ill easily or frquently. There ...
^^
Line 7, column 48, Rule ID: ALSO_SENT_END[1]
Message: 'Also' is not used at the end of the sentence. Use 'as well' instead.
Suggestion: as well
...oreover, There are brain storming games also. Children can play such games to improv...
^^^^
Transition Words or Phrases used:
also, but, if, may, moreover, so, then, well, as to, in conclusion, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 13.1623246493 144% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 38.0 24.0651302605 158% => Less pronouns wanted
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1936.0 1615.20841683 120% => OK
No of words: 380.0 315.596192385 120% => OK
Chars per words: 5.09473684211 5.12529762239 99% => OK
Fourth root words length: 4.41515443553 4.20363070211 105% => OK
Word Length SD: 2.52337548191 2.80592935109 90% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.531578947368 0.561755894193 95% => More unique words wanted or less content wanted.
syllable_count: 587.7 506.74238477 116% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 5.43587174349 166% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 25.0 16.0721442886 156% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 47.6828522637 49.4020404114 97% => OK
Chars per sentence: 77.44 106.682146367 73% => OK
Words per sentence: 15.2 20.7667163134 73% => OK
Discourse Markers: 3.12 7.06120827912 44% => More transition words/phrases wanted.
Paragraphs: 6.0 4.38176352705 137% => Less paragraphs wanted.
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 14.0 8.67935871743 161% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.228972682203 0.244688304435 94% => OK
Sentence topic coherence: 0.0735117658213 0.084324248473 87% => OK
Sentence topic coherence SD: 0.0511415739535 0.0667982634062 77% => OK
Paragraph topic coherence: 0.139030366848 0.151304729494 92% => OK
Paragraph topic coherence SD: 0.0511515836054 0.056905535591 90% => OK
Essay readability:
automated_readability_index: 10.1 13.0946893788 77% => Automated_readability_index is low.
flesch_reading_ease: 64.71 50.2224549098 129% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.0 11.3001002004 71% => OK
coleman_liau_index: 11.65 12.4159519038 94% => OK
dale_chall_readability_score: 8.04 8.58950901804 94% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 5.5 9.78957915832 56% => Linsear_write_formula is low.
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Maximum five paragraphs wanted.
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.