Should college students play video games?
Video games playing by college students may have benefits and drawbacks for themselves.As students are in their crucial phases, they need to keep focused on studying. Yet, sometimes they have to weed pressure out through recreational games. I feel this way for several reasons, which I am going to outline in this following essay.
On the one hand, university students incline to be swamped due to higher education and level. Consequently, they make the most of their days in order to tackle arduous assignments, handouts, as well as theses, which directly get them into physical tiredness. As a result, those students can play games so that they could assemble energy for the next assiduous day. In addition to that, amusing with unreal games would be a captivating way to make acquaintance of people who have the same hobbies and interests. Also, as we are living in the dominant technological era, getting access to video games is an exhilarating manner to increase the Information technology industry, as well as to innovate new developments in Internet and other hi-tech machines.
On the other hand, besides advantages that video games offer, there are still unhelpfulness existing owing to students spend too many times to surround with it. The first uselessness is the waste of time for this pleasure. Rather than staying at home and utilizing technological devices, students can go outside, do welfare work or play sports alternatively. Approaching nature and real world are more advantageous and beneficial as they have chances to withdraw good experiences for their solid future. Secondly, a lot of individuals, apart from students, are suffering from disparate issues because of virtual games addiction. According to several trustworthy scientific evidences, people who take time to interact with video games too much are likely at risk of health-damaging diseases and metal pathogens. For instance, obesity, sight-shortedness, stroke, cubital tunnel syndrome, wrist syndrome, tendonitis, tenosynovitis, stress, heart disease. Moreover, this kind of entertainment affect badly wholesome relationship, as it separates the players from surrouding everyone.
To conclude, video games have both negative and positive side. College student should adjust the time for it sensibly, access real things from indoor activities, or even read books, as well as concentrate on their studies.
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- An increasing number of people are buying what they need online.What are the advantages and disadvantages for both individuals and companies to shopping online? 89
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- Nowadays the way many people interact with each other has changed because of technology. In what ways has technology affected the types of relationships people make? Has this become a positive or negative development? 56
Grammar and spelling errors:
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...e benefits and drawbacks for themselves.As students are in their crucial phases, t...
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...everal trustworthy scientific evidences, people who take time to interact with vi...
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... metal pathogens. For instance, obesity, sight-shortedness, stroke, cubital tunne...
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...edness, stroke, cubital tunnel syndrome, wrist syndrome, tendonitis, tenosynovi...
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...ubital tunnel syndrome, wrist syndrome, tendonitis, tenosynovitis, stress, hea...
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... syndrome, wrist syndrome, tendonitis, tenosynovitis, stress, heart disease. M...
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...me, tendonitis, tenosynovitis, stress, heart disease. Moreover, this kind of en...
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...s the players from surrouding everyone. To conclude, video games have both negat...
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...cess real things from indoor activities, or even read books, as well as concentra...
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Transition Words or Phrases used:
also, besides, consequently, first, if, may, moreover, second, secondly, so, still, well, apart from, as to, for instance, i feel, in addition, kind of, as a result, as well as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 15.1003584229 66% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 25.0 43.0788530466 58% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2024.0 1977.66487455 102% => OK
No of words: 370.0 407.700716846 91% => More content wanted.
Chars per words: 5.47027027027 4.8611393121 113% => OK
Fourth root words length: 4.38581623665 4.48103885553 98% => OK
Word Length SD: 3.04990869111 2.67179642975 114% => OK
Unique words: 238.0 212.727598566 112% => OK
Unique words percentage: 0.643243243243 0.524837075471 123% => OK
syllable_count: 633.6 618.680645161 102% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 44.9993484178 48.9658058833 92% => OK
Chars per sentence: 112.444444444 100.406767564 112% => OK
Words per sentence: 20.5555555556 20.6045352989 100% => OK
Discourse Markers: 10.8333333333 5.45110844103 199% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 9.0 5.5376344086 163% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.329624180856 0.236089414692 140% => OK
Sentence topic coherence: 0.0860123959014 0.076458572812 112% => OK
Sentence topic coherence SD: 0.0983704751205 0.0737576698707 133% => OK
Paragraph topic coherence: 0.207658081423 0.150856017488 138% => OK
Paragraph topic coherence SD: 0.0431530039756 0.0645574589148 67% => OK
Essay readability:
automated_readability_index: 14.6 11.7677419355 124% => OK
flesch_reading_ease: 42.72 58.1214874552 74% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.3 10.1575268817 121% => OK
coleman_liau_index: 14.45 10.9000537634 133% => OK
dale_chall_readability_score: 9.92 8.01818996416 124% => OK
difficult_words: 124.0 86.8835125448 143% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 83.3333333333 out of 100
Scores by essay e-grader: 5.0 Out of 6.0
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.