Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people ten to twenty-five years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
Write a response in which you discuss what questions would need to be answered in order to decide whether the recommendation is likely to have the predicted result. Be sure to explain how the answers to these questions would help to evaluate the recommendation.
The passage claims that whirlwind video games’ sales will increase due to release of several new videos games that provide features preferable by players. The argument presented by the author is false for three main reasons.
first, the information provided by the author does not mention enough information about the survey takers. The age group, sex, nationality, and overall character of the participants play a big role in analyzing the outcome of the survey and the overall usefulness of it. For instance, If the age group of the participants was between 20 to 25, we may see a higher influx in the overall experience of the game rather than ‘lifelike’ graphics. The sex of the survey takers may affect the results. due to influence by society to affect the preferences of males and females, the result will also be affected.
Furthermore, the author suggests that just because the games released by whirlwind have ‘lifelike’ graphics it will do good in the market. The claims is fallacious due to several reasons. one, the overall experience of the game is affected by many factors. one of which is graphics. The author did not mention any information regarding other factors, such as, storyline, multiplayer availability, and price. any one of these factors will affect the players’ decision to buy the games.
finally, the author mentions that whirlwind plans to release several games into the market with similar characteristics. This will make games from the same company compete against each other in the market and consequently affect the performance of the company negatively in the market. The players when presented several games with similar characteristics and presented experiences will have no reason to spend money on more than one game, making the development of several games a waste of money and resources.
To conclude, the author presumes that based on a survey conducted by video games players that ‘lifelike’ graphics will increase the sales of a video game. is based on false reasoning. For three main reasons, first, not enough information about the survey takers was provided. Second, ‘lifelike’ graphics is not the only factor when deciding to buy a video game or not. finally, release of similar videogames might be a waste of resources.
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Comments
Essay evaluation report
Attribute Value Ideal
Final score: 3.0 out of 6
Category: Satisfactory Excellent
No. of Grammatical Errors: 0 2
No. of Spelling Errors: 0 2
No. of Sentences: 15 15
No. of Words: 371 350
No. of Characters: 1844 1500
No. of Different Words: 158 200
Fourth Root of Number of Words: 4.389 4.7
Average Word Length: 4.97 4.6
Word Length SD: 2.671 2.4
No. of Words greater than 5 chars: 140 100
No. of Words greater than 6 chars: 105 80
No. of Words greater than 7 chars: 64 40
No. of Words greater than 8 chars: 39 20
Use of Passive Voice (%): 0 0
Avg. Sentence Length: 24.733 21.0
Sentence Length SD: 6.884 7.5
Use of Discourse Markers (%): 0.6 0.12
Sentence-Text Coherence: 0.365 0.35
Sentence-Para Coherence: 0.616 0.50
Sentence-Sentence Coherence: 0.099 0.07
Number of Paragraphs: 5 5
Grammar and spelling errors:
Line 5, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: First
...r is false for three main reasons. first, the information provided by the author...
^^^^^
Line 5, column 506, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Due
...e survey takers may affect the results. due to influence by society to affect the p...
^^^
Line 9, column 161, Rule ID: AGREEMENT_SENT_START[4]
Message: You should probably use: 'are'.
Suggestion: are
... will do good in the market. The claims is fallacious due to several reasons. one,...
^^
Line 9, column 199, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: One
...s is fallacious due to several reasons. one, the overall experience of the game is ...
^^^
Line 9, column 268, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: One
...f the game is affected by many factors. one of which is graphics. The author did no...
^^^
Line 9, column 419, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Any
...e, multiplayer availability, and price. any one of these factors will affect the pl...
^^^
Line 13, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Finally
...s' decision to buy the games. finally, the author mentions that whirlwind pla...
^^^^^^^
Line 17, column 166, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Is
...ill increase the sales of a video game. is based on false reasoning. For three mai...
^^
Line 17, column 390, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Finally
...en deciding to buy a video game or not. finally, release of similar videogames might be...
^^^^^^^
Line 17, column 460, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...deogames might be a waste of resources.
^^^
Transition Words or Phrases used:
also, consequently, finally, first, furthermore, if, may, regarding, second, so, for instance, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 19.6327345309 51% => More to be verbs wanted.
Auxiliary verbs: 10.0 12.9520958084 77% => OK
Conjunction : 8.0 11.1786427146 72% => OK
Relative clauses : 9.0 13.6137724551 66% => More relative clauses wanted.
Pronoun: 11.0 28.8173652695 38% => OK
Preposition: 51.0 55.5748502994 92% => OK
Nominalization: 13.0 16.3942115768 79% => OK
Performance on vocabulary words:
No of characters: 1969.0 2260.96107784 87% => OK
No of words: 371.0 441.139720559 84% => More content wanted.
Chars per words: 5.30727762803 5.12650576532 104% => OK
Fourth root words length: 4.38877662729 4.56307096286 96% => OK
Word Length SD: 3.18612520837 2.78398813304 114% => OK
Unique words: 175.0 204.123752495 86% => More unique words wanted.
Unique words percentage: 0.471698113208 0.468620217663 101% => OK
syllable_count: 617.4 705.55239521 88% => OK
avg_syllables_per_word: 1.7 1.59920159681 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 4.96107784431 40% => OK
Article: 13.0 8.76447105788 148% => OK
Subordination: 1.0 2.70958083832 37% => OK
Conjunction: 2.0 1.67365269461 119% => OK
Preposition: 1.0 4.22255489022 24% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 21.0 19.7664670659 106% => OK
Sentence length: 17.0 22.8473053892 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 52.762850258 57.8364921388 91% => OK
Chars per sentence: 93.7619047619 119.503703932 78% => OK
Words per sentence: 17.6666666667 23.324526521 76% => OK
Discourse Markers: 4.85714285714 5.70786347227 85% => OK
Paragraphs: 5.0 5.15768463074 97% => OK
Language errors: 10.0 5.25449101796 190% => OK
Sentences with positive sentiment : 4.0 8.20758483034 49% => More positive sentences wanted.
Sentences with negative sentiment : 5.0 6.88822355289 73% => OK
Sentences with neutral sentiment: 12.0 4.67664670659 257% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.271644867861 0.218282227539 124% => OK
Sentence topic coherence: 0.076903138146 0.0743258471296 103% => OK
Sentence topic coherence SD: 0.0899945625377 0.0701772020484 128% => OK
Paragraph topic coherence: 0.172397510311 0.128457276422 134% => OK
Paragraph topic coherence SD: 0.0766789667549 0.0628817314937 122% => OK
Essay readability:
automated_readability_index: 12.4 14.3799401198 86% => Automated_readability_index is low.
flesch_reading_ease: 45.76 48.3550499002 95% => OK
smog_index: 8.8 7.1628742515 123% => OK
flesch_kincaid_grade: 11.1 12.197005988 91% => OK
coleman_liau_index: 13.22 12.5979740519 105% => OK
dale_chall_readability_score: 8.05 8.32208582834 97% => OK
difficult_words: 84.0 98.500998004 85% => OK
linsear_write_formula: 12.0 12.3882235529 97% => OK
gunning_fog: 8.8 11.1389221557 79% => OK
text_standard: 9.0 11.9071856287 76% => OK
What are above readability scores?
---------------------
Rates: 50.0 out of 100
Scores by essay e-grader: 3.0 Out of 6
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.