Children benefit more from playing outdoors with other children than from playing computer games indoors on their own. To what extent do you agree or disagree with this statement?
<p class="MsoNormal" style="text-align:justify;line-height:115%"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%">In recent
years, more youngsters are accepting computer games over outdoor games as the
core activity during their leisure. Though both these two games have different
set of benefits to the players, I agree that external games offer more benefits
than the later.<o:p></o:p></span></p>
<p class="MsoNormal" style="text-align:justify;line-height:115%"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"> </span></p>
<p class="MsoNormal" style="text-align:justify;line-height:115%"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%">PC gaming
attracts the children with attractive graphics and gameplay as well as sound
and develops decision making capability among them in return. Usually, these
interactive games require the players to take make decisions to continue the
stories. If the gamer picks a less-effective decision, he either has to restart
from the last check-point or he has to face the less-preferred ending. For the
sake of entertaining himself, the player has to make the optimum decision,
making him practicing decision making. Moreover, these games often are based on
past events. Children get to learn history during their gameplay, that they
might never have intended to learn in school. Both the history lessons and
deciding practice are remarkable benefits of computer gaming.<o:p></o:p></span></p>
<p class="MsoNormal" style="text-align:justify;line-height:115%"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"> </span></p>
<p class="MsoNormal" style="text-align:justify;line-height:115%"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%">On the
other hand, outdoor games are packed with more important attractive benefits,
comprising of social skill development and healthy body, not to mention, the
team work. Firstly, the participants have to interact with others face-to-face
while playing outside. During the games, they communicate with each other and
build-up social communication skills. Secondly, all these activities require
them to stay physically active. To perform better, one has to increase stamina
through regular practices and exercises, making them burn excess fat and
maintain healthy physic. Thirdly, to win a game, everyone has to act as a team.
It is certain that, a team with bad team-work performs bad. So, to win the
game, the children work in a team, making them team-player. <o:p></o:p></span></p>
<p class="MsoNormal" style="text-align:justify;line-height:115%"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"> </span></p>
<span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:107%;
font-family:"Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family:
Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";mso-bidi-theme-font:minor-bidi;
mso-ansi-language:EN-SG;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">To
conclude, though computer games provide the kids with free history learning
chances and decision making ability, the opportunity of social skill
development, physical exercise and team-play keep outdoor games more beneficial
than the virtual games played on computer.</span>
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Grammar and spelling errors:
Line 18, column 62, Rule ID: ADVERB_WORD_ORDER[4]
Message: The adverb 'often' is usually put after the verb 'are'.
Suggestion: are often
... decision making. Moreover, these games often are based on past events. Children get to ...
^^^^^^^^^
Line 27, column 1, Rule ID: COMPRISING_OF[1]
Message: Did you mean 'comprising' or 'consisting of'?
Suggestion: comprising; consisting of
...th more important attractive benefits, comprising of social skill development and healthy bo...
^^^^^^^^^^^^^
Line 40, column 32, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , sans-serif
...t:107%; font-family:"Calibri",sans-serif;mso-ascii-theme-font:minor-latin;mso-fa...
^^^^^^^^^^^
Transition Words or Phrases used:
first, firstly, if, moreover, second, secondly, so, third, thirdly, well, while, as to, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 1.0 7.85571142285 13% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 3.0 7.30460921844 41% => More relative clauses wanted.
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 46.0 41.998997996 110% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 3365.0 1615.20841683 208% => Less number of characters wanted.
No of words: 353.0 315.596192385 112% => OK
Chars per words: 9.53257790368 5.12529762239 186% => OK
Fourth root words length: 4.33454660006 4.20363070211 103% => OK
Word Length SD: 15.59671393 2.80592935109 556% => Word_Length_SD is high.
Unique words: 208.0 176.041082164 118% => OK
Unique words percentage: 0.589235127479 0.561755894193 105% => OK
syllable_count: 863.1 506.74238477 170% => OK
avg_syllables_per_word: 2.4 1.60771543086 149% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 6.0 2.10420841683 285% => Less adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 261.162956492 49.4020404114 529% => The lengths of sentences changed so frequently.
Chars per sentence: 210.3125 106.682146367 197% => OK
Words per sentence: 22.0625 20.7667163134 106% => OK
Discourse Markers: 6.125 7.06120827912 87% => OK
Paragraphs: 39.0 4.38176352705 890% => Less paragraphs wanted.
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0977765669246 0.244688304435 40% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.0478447627417 0.084324248473 57% => OK
Sentence topic coherence SD: 0.0338942775127 0.0667982634062 51% => OK
Paragraph topic coherence: 0.0489745232807 0.151304729494 32% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.0626836280225 0.056905535591 110% => OK
Essay readability:
automated_readability_index: 34.5 13.0946893788 263% => Automated_readability_index is high.
flesch_reading_ease: -18.53 50.2224549098 -37% => Flesch_reading_ease is low.
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 21.3 11.3001002004 188% => OK
coleman_liau_index: 37.99 12.4159519038 306% => Coleman_liau_index is high.
dale_chall_readability_score: 9.69 8.58950901804 113% => OK
difficult_words: 111.0 78.4519038076 141% => OK
linsear_write_formula: 16.0 9.78957915832 163% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Maximum five paragraphs wanted.
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.