Many parents complain that computer games have no value to their children's study. On the contrary, those online games have produced a lot of negative effects on their mental and physical development. What is your opinion?
Give reasons for your answer and include any relevant examples from your own knowledge and experience.
The effect of computer games on children is a frequent topic of discussion. Nowadays, many parents assume that computer games are valueless and they negatively affect children’s life and development. Personally, I agree with that.
Besides some positive results, computer games still bring numerous disadvantages. The first point to note is that children spend too much time on playing them. Maybe at first, the main purpose is to relax after schooling. Nevertheless, it gradually turns into an addiction. This addiction has become popular worldwide among primary school children and adolescents. As a result, this brings physical problems such as short sightedness, headaches or obesity due to staying at home too long without exercising. Moreover, children are easy to get indulged in the virtual world of game. They cannot stop playing it and this will affect their studies negatively. In addition, if they play too much, they will have some psychological problems as well. The most common one is lose the ability to socialize. Another thing to note is that the world of game online is a dangerous place. This may be why cyberbullying happen so often among the young.
On the other hand, there are still some benefits of playing computer games. Educational games or puzzling games such as Bejeweled, The room,… are great games for learning and brain training.
Overall, I think that computer games cause more negative effects than positive one. Children’s time spent on playing them should be controlled wisely by parents so that teens and juniors can truly benefit from them.
Post date | Users | Rates | Link to Content |
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2017-01-30 | lenguyenynhitk | 61 | view |
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Grammar and spelling errors:
Line 3, column 769, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'lost'.
Suggestion: lost
...roblems as well. The most common one is lose the ability to socialize. Another thing...
^^^^
Line 5, column 140, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , …
...zzling games such as Bejeweled, The room,… are great games for learning and brain ...
^^
Transition Words or Phrases used:
besides, first, if, may, moreover, nevertheless, so, still, well, another thing, i think, in addition, such as, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 28.0 41.998997996 67% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalization wanted.
Performance on vocabulary words:
No of characters: 1348.0 1615.20841683 83% => OK
No of words: 255.0 315.596192385 81% => More content wanted.
Chars per words: 5.2862745098 5.12529762239 103% => OK
Fourth root words length: 3.99608801488 4.20363070211 95% => OK
Word Length SD: 2.81546779424 2.80592935109 100% => OK
Unique words: 166.0 176.041082164 94% => More unique words wanted.
Unique words percentage: 0.650980392157 0.561755894193 116% => OK
syllable_count: 410.4 506.74238477 81% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 13.0 20.2975951904 64% => The Avg. Sentence Length is relatively short.
Sentence length SD: 28.5826788298 49.4020404114 58% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 70.9473684211 106.682146367 67% => OK
Words per sentence: 13.4210526316 20.7667163134 65% => OK
Discourse Markers: 7.47368421053 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.232462763154 0.244688304435 95% => OK
Sentence topic coherence: 0.0648576574743 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0681117976393 0.0667982634062 102% => OK
Paragraph topic coherence: 0.157794485993 0.151304729494 104% => OK
Paragraph topic coherence SD: 0.0569873034576 0.056905535591 100% => OK
Essay readability:
automated_readability_index: 10.2 13.0946893788 78% => Automated_readability_index is low.
flesch_reading_ease: 58.28 50.2224549098 116% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.4 11.3001002004 74% => OK
coleman_liau_index: 12.81 12.4159519038 103% => OK
dale_chall_readability_score: 8.37 8.58950901804 97% => OK
difficult_words: 66.0 78.4519038076 84% => More difficult words wanted.
linsear_write_formula: 5.0 9.78957915832 51% => Linsear_write_formula is low.
gunning_fog: 7.2 10.1190380762 71% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.