Nowadays, children watch a lot of TV and play video games. However, some think that these activities are not beneficial for a child’s mental health.
To what extent do you agree or disagree?
In the modern day and age, youngsters are spending more time watching television and playing video games. Opinions are divided on whether or not this phenomenon are advantageous for children’s psychology. In my opinion, this trend poses many risks for children’s mental health, and it can lead to a lot of negative effects on their development.
First of all, the contents on TV and video games may be unsuitable and may negatively affect children’s perspective and mindset. When kids see something they enjoy on the screen, they have the tendency to replicate those activities, no matter how dangerous or harmful doing so may be. Furthermore, it is nearly impossible for parents to control what their kids are watching everyday, due to the vast amount of content on multiple platforms such as Tiktok and Youtube. For example, a few years ago, it has been reported that dozens of children tried to harm themselves after following the Blue Whale Challenge that at the time was being advocated by their favourtie YouTubers. The challenge got more challenging and dangerous as kids advanced to the next stage, and involved activities such as “cutting yourself” or “jumping from the stairs”. The impacts of these contents can be long-lasting and traumatizing for youngsters. At these ages, children fail to realize that not all people on the Internet are good, and some may take advantage of their vulnerability and naivety for profit.
Second of all, spending too much time on TV and video games can hinder kids from completing their academic duties. It is clear that at a young age, doing well at school should be the top priority. However, children may become so engrossed in entertainment that they forget to complete their homework, or even try to skip school to stay home and play games. Not only will this affect their grades, but concerns from parents and teachers may put additional pressure on them to catch up with their peers. Failing to balance between relaxation and school, the mental health of these children will plummet, leading to issues such as depression or anxiety.
In conclusion, I believe that even though TV and video games are good ways for children to have fun, it is not advisable that youngsters spend too much time on these platforms. Without proper restrictions, kids can be exposed to harmful contents, fall behind their classmates or struggle in social interactions.
Post date | Users | Rates | Link to Content |
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2023-08-18 | quynhanhbuiviet | 78 | view |
2023-08-18 | quynhanhbuiviet | 56 | view |
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Grammar and spelling errors:
Line 1, column 131, Rule ID: WHETHER[7]
Message: Perhaps you can shorten this phrase to just 'whether'. It is correct though if you mean 'regardless of whether'.
Suggestion: whether
...ng video games. Opinions are divided on whether or not this phenomenon are advantageous for ch...
^^^^^^^^^^^^^^
Line 3, column 376, Rule ID: EVERYDAY_EVERY_DAY[3]
Message: 'Everyday' is an adjective. Did you mean 'every day'?
Suggestion: every day
...to control what their kids are watching everyday, due to the vast amount of content on m...
^^^^^^^^
Transition Words or Phrases used:
but, first, furthermore, however, may, second, so, well, for example, in conclusion, such as, first of all, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 13.0 7.85571142285 165% => OK
Conjunction : 24.0 10.4138276553 230% => Less conjunction wanted
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 37.0 24.0651302605 154% => Less pronouns wanted
Preposition: 51.0 41.998997996 121% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2024.0 1615.20841683 125% => OK
No of words: 398.0 315.596192385 126% => OK
Chars per words: 5.08542713568 5.12529762239 99% => OK
Fourth root words length: 4.46653527281 4.20363070211 106% => OK
Word Length SD: 2.81104916789 2.80592935109 100% => OK
Unique words: 225.0 176.041082164 128% => OK
Unique words percentage: 0.565326633166 0.561755894193 101% => OK
syllable_count: 593.1 506.74238477 117% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 5.0 0.809619238477 618% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 34.4536195938 49.4020404114 70% => OK
Chars per sentence: 119.058823529 106.682146367 112% => OK
Words per sentence: 23.4117647059 20.7667163134 113% => OK
Discourse Markers: 7.11764705882 7.06120827912 101% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.212792816757 0.244688304435 87% => OK
Sentence topic coherence: 0.0700181485192 0.084324248473 83% => OK
Sentence topic coherence SD: 0.0454786444891 0.0667982634062 68% => OK
Paragraph topic coherence: 0.136670387477 0.151304729494 90% => OK
Paragraph topic coherence SD: 0.0278078761223 0.056905535591 49% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.2 13.0946893788 108% => OK
flesch_reading_ease: 56.59 50.2224549098 113% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 12.54 12.4159519038 101% => OK
dale_chall_readability_score: 8.9 8.58950901804 104% => OK
difficult_words: 104.0 78.4519038076 133% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.