Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them.
In your opinion, do the drawbacks of video games outweigh the benefits?
Many people think that computer games are a harmless hobby and a handy way for education. Nevertheless, others argue that they bring out plentiful negative impacts on the players. In my opinion, I believe that the downsides of these games are much greater than the upsides.
Video games could provide several benefits. To begin with, in many cases, playing electronic games is an immense opportunity to relieve stress after a hard working or studying day. It would help people escape from the hustle and bustle of life and immerse themselves in a new world where is almost different from the real world. Secondly, players can acquire a great deal of skill from computer games. Take Quan, who is my high school friend, for example. He is a big fan of some brain games such as Lumosity, and he tells me that playing those kinds of game enhances his logical thinking.
Despite the aforementioned advantages, it seems to me that the adverse effects of playing electronic games far exceed the positive on both and social level. From individuals, most people who indulge themselves in computer games have been facing some health problems. Keeping their eyes glued to the computer screens for a long time would lead to vision impairment, as a result, the number of people wearing thick glasses is increasing. From a social perspective, these games can give rise to crime. Playing video games is not only time-consuming but also money-consuming, so if an addicted player ran out of money to spend on the game, he or she would do some illegal activities like thievery to earn money.
In conclusion, I would like to sum up my view that video games are more likely to be harmful than beneficial.
- Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them.In your opinion, do the drawbacks of video games outweigh the benefit 73
- The diagram below shows the process by which bricks are manufactured for the building industry. 78
- In many countries, a small number of people earn extremely high salaries. Some people believe that this is good for the country, but others think that governments should not allow salaries above a certain level.Discuss both these views and give your own o 78
- It is neither possible nor useful for a country to provide university places for a high proportion of young people. To what extent do you agree or disagree? 78
Transition Words or Phrases used:
also, but, if, nevertheless, second, secondly, so, for example, in conclusion, such as, as a result, in many cases, in my opinion, to begin with, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 2.0 8.3376753507 24% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1403.0 1615.20841683 87% => OK
No of words: 289.0 315.596192385 92% => More content wanted.
Chars per words: 4.85467128028 5.12529762239 95% => OK
Fourth root words length: 4.12310562562 4.20363070211 98% => OK
Word Length SD: 2.66895752144 2.80592935109 95% => OK
Unique words: 182.0 176.041082164 103% => OK
Unique words percentage: 0.629757785467 0.561755894193 112% => OK
syllable_count: 437.4 506.74238477 86% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 44.942728988 49.4020404114 91% => OK
Chars per sentence: 93.5333333333 106.682146367 88% => OK
Words per sentence: 19.2666666667 20.7667163134 93% => OK
Discourse Markers: 10.3333333333 7.06120827912 146% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.332395329841 0.244688304435 136% => OK
Sentence topic coherence: 0.103071795947 0.084324248473 122% => OK
Sentence topic coherence SD: 0.0690427958583 0.0667982634062 103% => OK
Paragraph topic coherence: 0.1903674847 0.151304729494 126% => OK
Paragraph topic coherence SD: 0.055056971076 0.056905535591 97% => OK
Essay readability:
automated_readability_index: 11.0 13.0946893788 84% => Automated_readability_index is low.
flesch_reading_ease: 60.65 50.2224549098 121% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 10.85 12.4159519038 87% => OK
dale_chall_readability_score: 8.29 8.58950901804 97% => OK
difficult_words: 68.0 78.4519038076 87% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.