Some people say modern children's games do not develop a wide range of skills, while traditional games can be much better for developing such skills. To what extent do you agree or disagree?

There has been a remarkable increase in the number of people who believe that new generations’ games are not useful to develop a variety of skills, according to their view traditional games can be better in order to improve these skills. This essay will delve both sides of this view before drawing a reasonable conclusion. I partially agree with this idea is that, because both modern and traditional games have benefits and drawbacks for developing skills.

Admittedly, after decades of speculation, child psychologists now have fairly accurate information concerning benefits of modern children’s games, such as PC and PlayStation games. The main advantage of these is that children can learn technological information, such as programming code languages, graphich design skills thanks to these games. A good illustration of this is that pupils who play PC games are more predisposed to develop successful mobile applications than others in Turkey. Secondly, modern children’s games provide not only technological skills but also productivity. Thus, modern games have positive effects on children’s skills.

Despite these arguments, traditional games can enhance children’s skills, such as creativity and problem solving skill. Perhaps the primary advantage of traditional games is that children’s creative thinking skills can increase through the traditional games. According to a report published by the New York Times, there is a pronounced correlation between creativity of students and spending time on traditional games. Furthermore, Turkish children play more traditional games, as a result of this is that their problem solving skills increase, which in turn leads to cope with complex issues. Hence, benefits of traditional games should not be underestimated by both parents and teachers.

In conclusion, it must be said that the decision as to whether which games can be better to develop skills of children must be taken in the context of the entire society. However, my personal view is that both traditional and modern games can increase children’s skills.

Votes
Average: 7.3 (1 vote)
Essays by the user:

Grammar and spelling errors:
Line 7, column 51, Rule ID: WHETHER[6]
Message: Can you shorten this phrase to just 'whether', or rephrase the sentence to avoid "as to"?
Suggestion: whether
...sion, it must be said that the decision as to whether which games can be better to develop sk...
^^^^^^^^^^^^^

Transition Words or Phrases used:
also, but, furthermore, hence, however, second, secondly, so, thus, as to, in conclusion, such as, as a result

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 7.0 8.3376753507 84% => OK

Performance on vocabulary words:
No of characters: 1804.0 1615.20841683 112% => OK
No of words: 318.0 315.596192385 101% => OK
Chars per words: 5.67295597484 5.12529762239 111% => OK
Fourth root words length: 4.22286093782 4.20363070211 100% => OK
Word Length SD: 3.25294212233 2.80592935109 116% => OK
Unique words: 164.0 176.041082164 93% => More unique words wanted.
Unique words percentage: 0.51572327044 0.561755894193 92% => More unique words wanted or less content wanted.
syllable_count: 547.2 506.74238477 108% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 44.0161586491 49.4020404114 89% => OK
Chars per sentence: 120.266666667 106.682146367 113% => OK
Words per sentence: 21.2 20.7667163134 102% => OK
Discourse Markers: 7.33333333333 7.06120827912 104% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.338102593426 0.244688304435 138% => OK
Sentence topic coherence: 0.134598204662 0.084324248473 160% => OK
Sentence topic coherence SD: 0.0882245915673 0.0667982634062 132% => OK
Paragraph topic coherence: 0.239559773789 0.151304729494 158% => OK
Paragraph topic coherence SD: 0.0574093895158 0.056905535591 101% => OK

Essay readability:
automated_readability_index: 15.9 13.0946893788 121% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 15.61 12.4159519038 126% => OK
dale_chall_readability_score: 8.8 8.58950901804 102% => OK
difficult_words: 83.0 78.4519038076 106% => OK
linsear_write_formula: 15.5 9.78957915832 158% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 16.0 10.7795591182 148% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.