Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion
There is a debate about wheather playing electronic and computer games is a positive or negative activity. Some claims that young people may get a number of useful skills when they play electronic and computer games. However, others think that this activity is waste of time. This essay will discuss both opinions.
Playing electronic and computer games has several benefits. Firstly, playing computer games help young people become flexible. When playing these games, gamers have to use their fingers in an incessant way, so their dexterity is improved. Moreover, they have to concentrate and observe everything that is happening on the computer screen, and they need to ensure that their eyes co- operate compatibly with their fingers. Therefore, young people may learn some skills to practice their eyes and fingers. Secondly, playing computer games goads young peole’s imagination. The designing of most computer games is completly different from our real world, and characters in games are products of imagination. Thus, this may encourage the creation of young peole.
However, if young people spend too much time on playing games then several problems will be happened. Firstly, playing games distracts young people’s attention from studying or working. Many people become addicted to games, so they spend all their time on playing games. They may be careless to other things, and this lead to loads of adversities in their life. Secondly, the health of gamers is impaired by wasting time on playing games. Young people will get some eye diseases if they sit in front of the computer screen to play games in a long time. In addition, their body become sluggish because it has no activity.
In conclusion, I hold the view that electronic and computer games may give young people some valuable skills if they play it in a resonable way.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2019-12-03 | KIM JINUK | 84 | view |
2019-04-02 | minhchau131100 | 84 | view |
2019-04-02 | minhchau131100 | 78 | view |
2018-12-24 | Nguyễn Hương Giang | 61 | view |
2018-12-11 | el-naz | 89 | view |
- Scientists believe that by studying behavior of 3 years old children, we can predict if that child can become criminal in the future. To what extent is crime a product of human nature? Is it possible to stop children from growing to be a criminal? 56
- Scientists believe that by studying behavior of 3 years old children, we can predict if that child can become criminal in the future. To what extent is crime a product of human nature? Is it possible to stop children from growing to be a criminal? 56
- Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion 56
- Some people think that men and women have different qualities. Therefore, some certain jobs are suitable for men and some jobs are suitable for women. To what extent do you agree or disagree? 56
- Some people think that it is not necessary to go to other countries to study other culture. We can learn from books, films and the internet. Do you agree or disagree? 73
Grammar and spelling errors:
Line 2, column 186, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an incessant way" with adverb for "incessant"; eg, "in a hasty manner" with "hastily".
...games, gamers have to use their fingers in an incessant way, so their dexterity is improved. Moreov...
^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
first, firstly, however, if, may, moreover, second, secondly, so, then, therefore, thus, in addition, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 32.0 41.998997996 76% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1556.0 1615.20841683 96% => OK
No of words: 301.0 315.596192385 95% => OK
Chars per words: 5.16943521595 5.12529762239 101% => OK
Fourth root words length: 4.16525528304 4.20363070211 99% => OK
Word Length SD: 2.5471351524 2.80592935109 91% => OK
Unique words: 150.0 176.041082164 85% => More unique words wanted.
Unique words percentage: 0.498338870432 0.561755894193 89% => More unique words wanted or less content wanted.
syllable_count: 468.0 506.74238477 92% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Interrogative: 1.0 0.384769539078 260% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 33.7453330107 49.4020404114 68% => OK
Chars per sentence: 77.8 106.682146367 73% => OK
Words per sentence: 15.05 20.7667163134 72% => OK
Discourse Markers: 5.75 7.06120827912 81% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.553819285923 0.244688304435 226% => OK
Sentence topic coherence: 0.189877177413 0.084324248473 225% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.116377822972 0.0667982634062 174% => OK
Paragraph topic coherence: 0.406499043379 0.151304729494 269% => Maybe some contents are duplicated.
Paragraph topic coherence SD: 0.0220893332429 0.056905535591 39% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 10.4 13.0946893788 79% => Automated_readability_index is low.
flesch_reading_ease: 56.25 50.2224549098 112% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.1 11.3001002004 81% => OK
coleman_liau_index: 12.11 12.4159519038 98% => OK
dale_chall_readability_score: 7.53 8.58950901804 88% => OK
difficult_words: 60.0 78.4519038076 76% => More difficult words wanted.
linsear_write_formula: 6.0 9.78957915832 61% => OK
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
---------------------
Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.