Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
Nowadays, along with the development of internet, computer games have become an essensial part of our life for recreational purposes. However, the majority of children are likely prefer playing computer games to playing sports or doing exercises. In my opinion, this phenomenon brings many adverse impacts on children in long term.
There are some reasons why children spend more time on computer games than sports, including attractive contents, not many places left for sports and less physical demanding. Firstly, when children join in a computer game, they are allowed to immerse in a comlex storyline with the diversity of characters, sounds and colours. Also, they can control their characters however they want, which is one of the most important factors triggering the imagination and curiosity of children and encourage them to play computer games for the whole day in order to find out the story endings. Secondly, most children, especially those living in big cities, engage in sedentary lifestyle as there is less and less space for playing sports due to urbanization process. Finally, from lazy, inactive children’s perspectives, computer games are clearly less physical demanding in comparison with sports.
From my viewpoint, spending too much time on computer games without doing physical exercises or playing sports might can cause detrimental effects on children. Firstly, when chidren just sit at home and play computer games, their calories cannot be burnt, which might lead to health’s problems such as obesity and cardiovascular diseases when they get older. Secondly, compared with children who frequently take part in team sports like football, basketball or volleyball, those are game-addicted are harder to establish connections with others in real life since they do not have many opportunies to communicate with other people to develop their communication skills.
In conclusion, to a certain extent, it is undeniable that computer games help children relieve stress after hard study’s days. By contrast, playing computer games excessively without playing sports is a negative trend and it should be reduced to help children develop properly.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2021-12-21 | Mishika sugandhi | 73 | view |
2021-09-27 | lovepreet000 | 78 | view |
2021-05-17 | lenanguyen 0710 | 84 | view |
2021-01-17 | nam.phanthanh97 | 81 | view |
2021-01-10 | Mandeep khokhar | 84 | view |
- Today many children spend a lot of time playing computer games and little time on sports Why is it Is it a positive or negative development 89
- Some people think that the best way to improve road safety is to increase the minimum legal age for driving a car or motorbike To what extent do you agree or disagree 89
- In many countries today people in cities either live alone or in small family units rather than in large family groups Is this a positive or negative trend 73
- Research suggests that the majority of criminals who are sent to prison would commit crimes when set free What are the reasons What can be done to solve the problem 84
Transition Words or Phrases used:
also, finally, first, firstly, however, if, second, secondly, so, in conclusion, such as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1847.0 1615.20841683 114% => OK
No of words: 335.0 315.596192385 106% => OK
Chars per words: 5.51343283582 5.12529762239 108% => OK
Fourth root words length: 4.27820116611 4.20363070211 102% => OK
Word Length SD: 2.79963400211 2.80592935109 100% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.602985074627 0.561755894193 107% => OK
syllable_count: 556.2 506.74238477 110% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 57.8727434797 49.4020404114 117% => OK
Chars per sentence: 142.076923077 106.682146367 133% => OK
Words per sentence: 25.7692307692 20.7667163134 124% => OK
Discourse Markers: 7.92307692308 7.06120827912 112% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.376276010088 0.244688304435 154% => OK
Sentence topic coherence: 0.145242900992 0.084324248473 172% => OK
Sentence topic coherence SD: 0.0879024737656 0.0667982634062 132% => OK
Paragraph topic coherence: 0.242380094705 0.151304729494 160% => OK
Paragraph topic coherence SD: 0.0199146073664 0.056905535591 35% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 17.4 13.0946893788 133% => OK
flesch_reading_ease: 37.64 50.2224549098 75% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 14.97 12.4159519038 121% => OK
dale_chall_readability_score: 9.35 8.58950901804 109% => OK
difficult_words: 95.0 78.4519038076 121% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
---------------------
Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.