Nowadays children prefer electronic games to other games and toys? Why is it happening ? is it a positive or negative development?
Technology has affected each and every section of life, starting from education,business and ways of living. Likewise, there is a considerable change in the choice of games played.lately, children are more inclined towards electronic games than conventional television plays. Although, this preference is justifiable but it is not at all a positive development
Lack of playgrounds and open spaces is the prime reason, because majority of population is shifting to cities to attain better lifestyles but houses in urban area are so congested that there is no scope of playing any outdoor games so they have to opt for electronic games. Secondly, online games are programmed on the principle of reward system ,where players are offered virtual gifts after completing each level which motivates them to play again to receive high points.
Lack of social skils,on the other hand , is the prime negative consequence of computerised games,because youngsters are highly influenced by virtual world of sports entertainment that they are neither interactive with others nor inquisitive about societal issues. To substantiate my view, it is commonly seen that students discuss about trending games and their progress in those games, oblivious to national affairs and currrent issues. Moreover,internet games are addictive resulting in wastage of precious time which can be spent in a constructive ways. It is evident by significant drop in the academic grades of students.
Another demerit is hazardous effect on sensory and motor functions owing to emission of harmful radiations from mobile and computer screens. So poor physical health is also cause of concern.
To sum up,albeit computerised games are essential part of contemporary world yet its disadvantages supersedes the advantages.Ergo, playing such games should be minimised.
Post date | Users | Rates | Link to Content |
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2019-01-08 | insidematrix | 84 | view |
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Grammar and spelling errors:
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Message: Put a space after the comma
Suggestion: , business
...section of life, starting from education,business and ways of living. Likewise, there is ...
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Line 1, column 361, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... it is not at all a positive development Lack of playgrounds and open spaces is t...
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Line 2, column 346, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...rammed on the principle of reward system ,where players are offered virtual gifts...
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Line 2, column 373, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...reward system ,where players are offered virtual gifts after completing each leve...
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Line 3, column 21, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , on
...eive high points. Lack of social skils,on the other hand , is the prime negative ...
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Line 3, column 39, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
... Lack of social skils,on the other hand , is the prime negative consequence of co...
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Line 3, column 97, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , because
...gative consequence of computerised games,because youngsters are highly influenced by vir...
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Line 3, column 447, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , internet
...al affairs and currrent issues. Moreover,internet games are addictive resulting in wastag...
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Line 3, column 552, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'way'?
Suggestion: way
...me which can be spent in a constructive ways. It is evident by significant drop in t...
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Line 5, column 10, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , albeit
...lth is also cause of concern. To sum up,albeit computerised games are essential part o...
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Line 5, column 125, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Ergo
...disadvantages supersedes the advantages.Ergo, playing such games should be minimised...
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Transition Words or Phrases used:
also, but, if, likewise, moreover, second, secondly, so, to sum up, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 14.0 24.0651302605 58% => OK
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1552.0 1615.20841683 96% => OK
No of words: 279.0 315.596192385 88% => More content wanted.
Chars per words: 5.56272401434 5.12529762239 109% => OK
Fourth root words length: 4.08696624509 4.20363070211 97% => OK
Word Length SD: 3.20153024636 2.80592935109 114% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.68458781362 0.561755894193 122% => OK
syllable_count: 494.1 506.74238477 98% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 11.0 16.0721442886 68% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 84.0448522521 49.4020404114 170% => OK
Chars per sentence: 141.090909091 106.682146367 132% => OK
Words per sentence: 25.3636363636 20.7667163134 122% => OK
Discourse Markers: 7.72727272727 7.06120827912 109% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 11.0 5.01903807615 219% => Less language errors wanted.
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.248087373467 0.244688304435 101% => OK
Sentence topic coherence: 0.0692439080156 0.084324248473 82% => OK
Sentence topic coherence SD: 0.0676504978324 0.0667982634062 101% => OK
Paragraph topic coherence: 0.11453727507 0.151304729494 76% => OK
Paragraph topic coherence SD: 0.0762349214407 0.056905535591 134% => OK
Essay readability:
automated_readability_index: 17.4 13.0946893788 133% => OK
flesch_reading_ease: 29.18 50.2224549098 58% => Flesch_reading_ease is low.
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 15.4 11.3001002004 136% => OK
coleman_liau_index: 15.26 12.4159519038 123% => OK
dale_chall_readability_score: 10.54 8.58950901804 123% => OK
difficult_words: 100.0 78.4519038076 127% => OK
linsear_write_formula: 21.0 9.78957915832 215% => Linsear_write_formula is high.
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.