Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behavior. What is your opinion?
Certain individuals think that violence on television and in computer games has adverse effects whereas another school of thought contradict by saying that these things can have a positive impact on society. I believe that watching the computer games and television will have an adverse effects on individual’s behavior.
Growing violence on the television and video games may trigger the violent behavior among the adults or children. Many times movie stars as projected as very calm and composed while killing thousands of people with guns and saving the girl from the clutches of evil people. These are very common scenes in Holly wood as well as Bollywood. The tender minds of children are not able to differentiate between right and wrong. Consequently they may imitate their favorite hero’s behavior and may land into imprisonment for the complete life and in addition to this, while watching video games like contra or battle fight for longer number of hours are prone to make the child vulnerable. They may retain in their minds that fighting with the enemies with the weapns may be a plausible solution in the person’s life. This kind of traits may have negative influence on child’s personality.
For example, as per recent survey conducted in times magazine of India has proved that children watching the objectionable content like violence on computer games or television are more like to develop a criminal nature in their personality in a foreseeable future.
Moreover, violent shows and the games have further downside on the society. Increasing terrorism in the Middle –East and other parts of the world has opened up avenues for the producers or directors to focus on these subjects leading to invention of such games and movies. To earn the considerable revenue, they are showing certain community in a bad light in some movies and these movies lead to sense of insecurity and finally distrust among the communities. Many video games in India has certain features which depict the terrorist activities in certain countries and in certain community. Children enjoy killing these virtual terrorist with weapons like guns by visiting these countries virtually. It may be possible that in a foreseeable future that these children may turn biased towards certain community which is definitely not a healthy trait. For example, As per recent survey in the India by Punjab university proved that certain movies produced in the America and in India have already started to depict certain Muslim people as terrorists and this factor has further created perception among the different communities to look upon them with sense of distrust.
To sum up, it may be clear from aforementioned arguments that increasing violence among the adults and children can be attributed to the fact that inflammable content like violence showcased in the television and video games.
Post date | Users | Rates | Link to Content |
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2020-01-08 | sumit853 | 56 | view |
2019-12-12 | shivangi patel | 84 | view |
2019-08-25 | kulwa | 73 | view |
2019-08-12 | Kaur Mandeep | 61 | view |
2019-07-18 | Megha Gupta | 61 | view |
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Grammar and spelling errors:
Line 1, column 288, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'effect'?
Suggestion: effect
...mes and television will have an adverse effects on individual's behavior. Growin...
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Line 2, column 121, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'times'' or 'time's'?
Suggestion: times'; time's
...ior among the adults or children. Many times movie stars as projected as very calm a...
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Line 2, column 425, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Consequently,
... differentiate between right and wrong. Consequently they may imitate their favorite hero&ap...
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Message: Possible typo: you repeated a whitespace
Suggestion:
... video games like contra or battle fight for longer number of hours are prone to ...
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Line 2, column 753, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...eir minds that fighting with the enemies with the weapns may be a plausible solut...
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Line 5, column 255, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...se subjects leading to invention of such games and movies. To earn the considera...
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Line 5, column 266, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... leading to invention of such games and movies. To earn the considerable revenue...
^^
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Message: Possible typo: you repeated a whitespace
Suggestion:
...finally distrust among the communities. Many video games in India has certain fe...
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Transition Words or Phrases used:
but, consequently, finally, if, look, may, moreover, so, well, whereas, while, for example, in addition, kind of, as well as, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 22.0 10.4138276553 211% => Less conjunction wanted
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 73.0 41.998997996 174% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 2441.0 1615.20841683 151% => OK
No of words: 465.0 315.596192385 147% => Less content wanted.
Chars per words: 5.24946236559 5.12529762239 102% => OK
Fourth root words length: 4.64369019777 4.20363070211 110% => OK
Word Length SD: 2.75510310735 2.80592935109 98% => OK
Unique words: 230.0 176.041082164 131% => OK
Unique words percentage: 0.494623655914 0.561755894193 88% => More unique words wanted or less content wanted.
syllable_count: 770.4 506.74238477 152% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 72.3278714442 49.4020404114 146% => OK
Chars per sentence: 135.611111111 106.682146367 127% => OK
Words per sentence: 25.8333333333 20.7667163134 124% => OK
Discourse Markers: 7.5 7.06120827912 106% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 8.0 5.01903807615 159% => OK
Sentences with positive sentiment : 2.0 8.67935871743 23% => More positive sentences wanted.
Sentences with negative sentiment : 16.0 3.9879759519 401% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.213226848212 0.244688304435 87% => OK
Sentence topic coherence: 0.0720761148716 0.084324248473 85% => OK
Sentence topic coherence SD: 0.0630642620292 0.0667982634062 94% => OK
Paragraph topic coherence: 0.124290538166 0.151304729494 82% => OK
Paragraph topic coherence SD: 0.0769360164497 0.056905535591 135% => OK
Essay readability:
automated_readability_index: 16.2 13.0946893788 124% => OK
flesch_reading_ease: 37.64 50.2224549098 75% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 13.47 12.4159519038 108% => OK
dale_chall_readability_score: 9.09 8.58950901804 106% => OK
difficult_words: 124.0 78.4519038076 158% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.