Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem?
In the past, many school students were involved in doing physical activities during their spare time. Nowadays, playing online games is becoming incredibly popular among young children. This essay will examine the causes of this problem and suggest ways that students can curb the amount that they spend on playing it.
Two main factors are behind the rise in playing computer games over physical activities. The first one is excessive usage of technology, which has meant spending more time on electronics. In order words, 20 years ago, teenagers used to spend their extra time on sports or reading books, now an average teenager spend more time on their devices than to connecting other people or to play any physical activity. This can lead to many health problems and difficulties in making friends outside your household. The second factor, linked to the first, is that parents have no time for their young ones. Since it is not uncommon for both parents to be working full time, it is also unsurprisingly to see teenagers being not monitored by them. Therefore, these teenagers take advantage of it and spend most time playing games rather than going out.
Tackling this issue involves compulsory sports hour in school or college and also for parents to start giving more time to their offspring. Australian schools, for instance, made it compulsory for all their schools to have at least 45 minute of sports subject. As a result, most Australians these days are into sports and Australia is known as sports capital. In addition, if raising campaigns and awareness among parents about side affects of spending too much time on computers could also push parents to monitor their young ones and push them more towards sports.
In conclusion, unless efforts are made to shift public consequence, this problem will escalate. While school and colleges have an important role to play, parents too need to take responsibilities for their children habits in order to cut down time on playing electronic games.
Post date | Users | Rates | Link to Content |
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2019-10-02 | Ankita7443 | 73 | view |
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Grammar and spelling errors:
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...amount that they spend on playing it. Two main factors are behind the rise in ...
^^^
Line 3, column 656, Rule ID: EN_COMPOUNDS
Message: This word is normally spelled as one.
Suggestion: fulltime
...uncommon for both parents to be working full time, it is also unsurprisingly to see teena...
^^^^^^^^^
Line 5, column 41, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'sports'' or 'sport's'?
Suggestion: sports'; sport's
...Tackling this issue involves compulsory sports hour in school or college and also for ...
^^^^^^
Line 5, column 429, Rule ID: AFFECT_EFFECT[13]
Message: Did you mean 'side effects' (=adverse effect, unintended consequence)?
Suggestion: side effects
...aigns and awareness among parents about side affects of spending too much time on computers ...
^^^^^^^^^^^^
Line 7, column 163, Rule ID: TOO_TO[1]
Message: Did you mean 'to need'?
Suggestion: to need
...have an important role to play, parents too need to take responsibilities for their chil...
^^^^^^^^
Transition Words or Phrases used:
also, first, if, second, so, therefore, while, at least, for instance, in addition, in conclusion, in fact, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 49.0 41.998997996 117% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1687.0 1615.20841683 104% => OK
No of words: 332.0 315.596192385 105% => OK
Chars per words: 5.0813253012 5.12529762239 99% => OK
Fourth root words length: 4.2685907696 4.20363070211 102% => OK
Word Length SD: 2.52844716612 2.80592935109 90% => OK
Unique words: 199.0 176.041082164 113% => OK
Unique words percentage: 0.599397590361 0.561755894193 107% => OK
syllable_count: 506.7 506.74238477 100% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 41.6889055235 49.4020404114 84% => OK
Chars per sentence: 105.4375 106.682146367 99% => OK
Words per sentence: 20.75 20.7667163134 100% => OK
Discourse Markers: 7.4375 7.06120827912 105% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 5.0 5.01903807615 100% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 6.0 3.4128256513 176% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.188207605365 0.244688304435 77% => OK
Sentence topic coherence: 0.0665629847276 0.084324248473 79% => OK
Sentence topic coherence SD: 0.0551992746869 0.0667982634062 83% => OK
Paragraph topic coherence: 0.122960035876 0.151304729494 81% => OK
Paragraph topic coherence SD: 0.0634229474335 0.056905535591 111% => OK
Essay readability:
automated_readability_index: 12.9 13.0946893788 99% => OK
flesch_reading_ease: 59.64 50.2224549098 119% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 12.18 12.4159519038 98% => OK
dale_chall_readability_score: 8.1 8.58950901804 94% => OK
difficult_words: 73.0 78.4519038076 93% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.