Agree Disagree Playing computer games is a waste of time Children should not be allowed to play them

Essay topics:

Agree/Disagree
“Playing computer games is a waste of time. Children should not be allowed to play them”

In today’s technological world, children have access to a lot of computer games. Although some people believe that children waste their time playing computer games, I think it can help them in some ways. I feel this way for two main reasons, which I will explore in the following essay.

To begin with, children learn to manage their time when they are allowed to play computer games. Needless to say, forcing children cannot help them in the long-run and is going to mess things up. In other words, children can develop essential skills if only they have the chance to practice them. When children are allowed to play games, they should find a way to manage their time to do their homework as well. When I was in elementary school, I could play computer games as much as I wanted to. At first, I was not able to do my homework, and I was playing all day long. However, little by little, I figured out how to manage my time and do my school tasks while not being totally deprived of computer games’ joy. Had I been forced not to play computer games, maybe I would never learn how to manage my time.

Second, the children who play computer or video games are going to be more creative in their future life. In many computer games, there are a lot of situations which make the players think fast and find solutions to the problems they face. As a result, players achieve an ability which helps them to show high performance in some hard situations in real life. My brother’s experience is a compelling example of this. Ten years ago, when he was a ten-year-old boy, he used to play strategic games on the computer. These games taught him how to think in stressful situations and get the best results he can. Some years later, he faced a big dilemma in his career, but he could make a creative decision that solved the problem.

In conclusion, I believe children should be allowed to play games on computers because it not only helps them to learn time-management but also assists them in being more creative in real life.

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Average: 6.3 (1 vote)
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Comments

Transition Words or Phrases used:
also, but, first, however, if, may, second, so, well, while, i feel, i think, in conclusion, as a result, in other words, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1671.0 1977.66487455 84% => OK
No of words: 366.0 407.700716846 90% => More content wanted.
Chars per words: 4.56557377049 4.8611393121 94% => OK
Fourth root words length: 4.37391431897 4.48103885553 98% => OK
Word Length SD: 2.4322664642 2.67179642975 91% => OK
Unique words: 185.0 212.727598566 87% => More unique words wanted.
Unique words percentage: 0.505464480874 0.524837075471 96% => OK
syllable_count: 511.2 618.680645161 83% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 6.0 4.94265232975 121% => OK

Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 28.9579884825 48.9658058833 59% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 87.9473684211 100.406767564 88% => OK
Words per sentence: 19.2631578947 20.6045352989 93% => OK
Discourse Markers: 7.10526315789 5.45110844103 130% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.419908192007 0.236089414692 178% => OK
Sentence topic coherence: 0.131924980031 0.076458572812 173% => OK
Sentence topic coherence SD: 0.11805625195 0.0737576698707 160% => OK
Paragraph topic coherence: 0.293076560119 0.150856017488 194% => OK
Paragraph topic coherence SD: 0.113394966372 0.0645574589148 176% => OK

Essay readability:
automated_readability_index: 9.7 11.7677419355 82% => Automated_readability_index is low.
flesch_reading_ease: 69.11 58.1214874552 119% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.3 10.1575268817 82% => OK
coleman_liau_index: 9.23 10.9000537634 85% => OK
dale_chall_readability_score: 7.25 8.01818996416 90% => OK
difficult_words: 62.0 86.8835125448 71% => More difficult words wanted.
linsear_write_formula: 7.5 10.002688172 75% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 63.3333333333 out of 100
Scores by essay e-grader: 19.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.