Computer games are a waste of time. Do you agree or disagree?
Playing computer games is often considered a useless activity, but at the same time it can be a useful experience. On the one hand, computer games do not provide physical bonuses or useful things. On the other hand, it is a possible way to sublimate some activity that may allow people to spend a more interesting life. I will look at this issue from both sides in order to Express my position as objectively as possible.
On the one hand, playing computer games, a person can relax and enjoy playing a particular game, but this does not give any real improvements in life. But at the moment, the industry is developing significantly and people can also get paid for their Hobbies, which can be regarded as a positive side of the game. A striking example is the game Counter Strike, it hosts Championships around the world, and competition budgets exceed millions of dollars. But we do not take into account how many deviations or even diseases occur as a result of games. According to research by employees of universities such as Harvard and Oxford, computer game players experience an addiction close to drug addiction. Therefore, the conclusion is that this type of leisure activity does not have a positive effect on life, but rather has a destructive effect on a person.
On the other hand, the idea that the gaming industry allows people to diversify their lives also exists. According to UC Berkeley's social research, one of the main reasons people play computer games is because they are not being implemented in the real world. This situation is alarming and tells us that it is necessary to moderate the consumption of game content by children and adults. At the moment, it is possible to declare the growth of this industry, but based on the statistical and sociological studies, we can conclude that this phenomenon has negative consequences. The theory that replacing achievements in real life is a passion for games is confirmed by these examples. Based on the above, we can conclude that this can also negatively affect people.
In conclusion, I would like to say, based on the analyzed examples and positions, we can conclude that computer games are rather a waste of time. During the analysis, it was revealed that this phenomenon can negatively affect the health and life of a person.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2022-11-17 | anman | 70 | view |
- Many people think that students learn course materials more effectively by taking exams while others think that students learn more effectively by doing other activities like completing projects Which one do you think is more effective 90
- The school administration has received additional funding and has decided to use the money to fund a new course that teaches practical skills Which of the following courses do you think the school should create A a class on how to use social media B a cla 88
- Most citizens have the right to vote What do you believe is the type of background best suited for someone who will become a national leader A business background B legal background C military background 90
- Pie charts illustrate how university students spent their money 78
- In the past when students did a university degree they tended to study in their own country Now they have an opportunity to study abroad What are the advantages and disadvantages of this development 84
Transition Words or Phrases used:
also, but, if, look, may, so, therefore, in conclusion, such as, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 47.0 52.1666666667 90% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 1923.0 1977.66487455 97% => OK
No of words: 394.0 407.700716846 97% => OK
Chars per words: 4.8807106599 4.8611393121 100% => OK
Fourth root words length: 4.45527027702 4.48103885553 99% => OK
Word Length SD: 2.77814457855 2.67179642975 104% => OK
Unique words: 206.0 212.727598566 97% => OK
Unique words percentage: 0.522842639594 0.524837075471 100% => OK
syllable_count: 629.1 618.680645161 102% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 6.0 3.08781362007 194% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 7.0 1.86738351254 375% => Less conjunction wanted as sentence beginning.
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 28.9774816788 48.9658058833 59% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 106.833333333 100.406767564 106% => OK
Words per sentence: 21.8888888889 20.6045352989 106% => OK
Discourse Markers: 5.27777777778 5.45110844103 97% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.189417192098 0.236089414692 80% => OK
Sentence topic coherence: 0.0652237867855 0.076458572812 85% => OK
Sentence topic coherence SD: 0.067942698148 0.0737576698707 92% => OK
Paragraph topic coherence: 0.133030218067 0.150856017488 88% => OK
Paragraph topic coherence SD: 0.0298275368212 0.0645574589148 46% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 12.5 11.7677419355 106% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 11.02 10.9000537634 101% => OK
dale_chall_readability_score: 8.69 8.01818996416 108% => OK
difficult_words: 100.0 86.8835125448 115% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.