Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
Undoubtedly, plays have a vital role in children's growth process. Nowadays, computer games has become a trend between kids and youngster. Besides more seroius application of computer, games have springed up in the last decads, and kids are interested to play them. In my opinion, computer games could have positive effects on children in a define circumstance. I feel this way for two reasons, which I will elaborate on them in the following essay.
First, those computer games increase children intellectual abilities. The designers of those games put challenges in divers levels which need mental endeavor to be solved, hence kids should think about questions to solve those dilemmas. This practice involve children's mental power interactively and not only help them learn many useful concepts and ideas, but also increase their patients and other personal charachters in kids. To put this in perspective, my eight-year-old doughter used to paly a computer games, named word scramble, she attemted to solve simple word puzzle at first in a long time relatively. After a while, she was able to solve more complicated puzzle faster. This game not only teach her many new words but she had a winderful feeling after getting a diamond as a prize in that game. When she leveled up to the professional in that game, she learned anormous words with their spelling, which improve her writing in school.
Second, these computer games have become a trend between the young and children. From psychological aspect, it so critical that our children have access to some of those games especially the usefull ones. If we prevent them playing such a useful computer game, they will find a way to circumvent us and may be get bsuy palying with unsuitable applications. Hence, there is a big worry around the computer games and application world and parents should involved and manage children's access to those games. As an example, my nephew, sam a ten years old boy, are used to paly computer games at least five hours a day. His parents are so busy and they don't have a chance to observe him. Recently, he shows some negative behaviors which I believe he needs a psychological intervention. His father agrees with me and he found some bad sleeping habit becasue his son addicted to watch some dangeours games affecting his mind.
In conclusion, I believe that children should play computer games, becasue it has some beneficail effects for them such as improving their intellectual abilities. Furthemore because kids are eager to play those fashion games. Of course, this allowence should be supervised by parents of care givers, otherwise it may affect kids negatively.
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Grammar and spelling errors:
Line 1, column 339, Rule ID: A_INFINITVE[1]
Message: Probably a wrong construction: a/the + infinitive
...ld have positive effects on children in a define circumstance. I feel this way for two r...
^^^^^^^^
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...orate on them in the following essay. First, those computer games increase chi...
^^^^^^^
Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... which improve her writing in school. Second, these computer games have become...
^^^^^^^^^
Line 3, column 658, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...a day. His parents are so busy and they dont have a chance to observe him. Recently,...
^^^^
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...e dangeours games affecting his mind. In conclusion, I believe that children s...
^^^^^^^^
Transition Words or Phrases used:
also, besides, but, first, hence, if, may, second, so, while, at least, i feel, in conclusion, of course, such as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 15.1003584229 60% => More to be verbs wanted.
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 55.0 43.0788530466 128% => Less pronouns wanted
Preposition: 51.0 52.1666666667 98% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2222.0 1977.66487455 112% => OK
No of words: 440.0 407.700716846 108% => OK
Chars per words: 5.05 4.8611393121 104% => OK
Fourth root words length: 4.57997565096 4.48103885553 102% => OK
Word Length SD: 2.72922657285 2.67179642975 102% => OK
Unique words: 247.0 212.727598566 116% => OK
Unique words percentage: 0.561363636364 0.524837075471 107% => OK
syllable_count: 698.4 618.680645161 113% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 17.0 9.59856630824 177% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 39.3422768126 48.9658058833 80% => OK
Chars per sentence: 96.6086956522 100.406767564 96% => OK
Words per sentence: 19.1304347826 20.6045352989 93% => OK
Discourse Markers: 5.5652173913 5.45110844103 102% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.259958838023 0.236089414692 110% => OK
Sentence topic coherence: 0.0770371485725 0.076458572812 101% => OK
Sentence topic coherence SD: 0.046784831745 0.0737576698707 63% => OK
Paragraph topic coherence: 0.16915947608 0.150856017488 112% => OK
Paragraph topic coherence SD: 0.0289697210607 0.0645574589148 45% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.9 11.7677419355 101% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 12.01 10.9000537634 110% => OK
dale_chall_readability_score: 8.24 8.01818996416 103% => OK
difficult_words: 102.0 86.8835125448 117% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 81.6666666667 out of 100
Scores by essay e-grader: 24.5 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.