Do you agree or disagree with the following statement? Playing game is fun only when you win. Use specific reasons and examples to support your answer.
From the dawn of the humanity, mankind have always been desiring to win over their opponents on any items from basic ones such as food and accommodation to rudimentary issues, game being one of those. In this vein, there has been many heated debates among people whether playing game is fun only if people win or game is enjoyable while people are being defeated. I think being lost in a game is still amusing and invaluable and I substantiate my viewpoint by exploring my reasons in the following paragraphs.
It is clear to everyone that winning in whether games or other opportunities is considered amusing and educational. However, constantly winning the opponents may have some harmful effects like having the sense of uncontrolled proudness and negative self-confidence. Despite the wrong preconception that nothing would be learned from losing, surprisingly, most achievements and experiences can be gained through being lost in some games and opportunities. To make things clear, an example of my own experience can shed light on this fact. I used to play chess when I was a teenager. However, I always lose the games in front of my opponents. One day, I decided to learn about my failure, understanding my weaknesses instead of getting disappointed. After a while, I got promoted in playing chess and my whole attitude toward defeating has changed forever.
No one can ignore that the life is replete with ups and downs, so is the game. During life, people are facing both fortune and misfortune situations in which whether you like them or not, they are undeniable. Having failure in games will provide people an opportunity to overcome bigger and harder failure in life and consequently, find more strategies and solutions in life’s dilemmas. For instance, if someone wants to solve his/her own problem using the strategy of try and error method and fails, it means that it is not only a pragmatic way, but also it is highly time-consuming to deal with. By turning to another strategy, he or she is more likely to withstand the difficulties.
To put it briefly, contemplating all factors and reasons, one soon realizes that drawing a direct relationship between winning in the game and having fun is not always rational. That is to say, people can gain lessons from their failure and overcome much harder problems through their lives. That is why some people should take into account these reasons and improve their attitudes towards the relationship of winning game and enjoyment.
Post date | Users | Rates | Link to Content |
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2019-07-16 | zhrnrz1992 | 81 | view |
2015-08-11 | Samar 1984 | 50 | view |
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Grammar and spelling errors:
Line 3, column 474, Rule ID: TRY_AND[1]
Message: "Try and" is common in colloquial speech, but "'try to'" is recommended for writing.
Suggestion: try to
...s/her own problem using the strategy of try and error method and fails, it means that i...
^^^^^^^
Transition Words or Phrases used:
also, briefly, but, consequently, however, if, may, so, still, while, for instance, i think, such as, that is to say
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 25.0 15.1003584229 166% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 25.0 13.8261648746 181% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 55.0 52.1666666667 105% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2086.0 1977.66487455 105% => OK
No of words: 415.0 407.700716846 102% => OK
Chars per words: 5.0265060241 4.8611393121 103% => OK
Fourth root words length: 4.51348521516 4.48103885553 101% => OK
Word Length SD: 2.90364945237 2.67179642975 109% => OK
Unique words: 241.0 212.727598566 113% => OK
Unique words percentage: 0.580722891566 0.524837075471 111% => OK
syllable_count: 659.7 618.680645161 107% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 47.4164668616 48.9658058833 97% => OK
Chars per sentence: 109.789473684 100.406767564 109% => OK
Words per sentence: 21.8421052632 20.6045352989 106% => OK
Discourse Markers: 6.10526315789 5.45110844103 112% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.17761519894 0.236089414692 75% => OK
Sentence topic coherence: 0.052895608585 0.076458572812 69% => OK
Sentence topic coherence SD: 0.0414362463386 0.0737576698707 56% => OK
Paragraph topic coherence: 0.102337532521 0.150856017488 68% => OK
Paragraph topic coherence SD: 0.0206886423557 0.0645574589148 32% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.2 11.7677419355 112% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 11.89 10.9000537634 109% => OK
dale_chall_readability_score: 8.56 8.01818996416 107% => OK
difficult_words: 102.0 86.8835125448 117% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 81.6666666667 out of 100
Scores by essay e-grader: 24.5 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.