By and large, computer games has a vital impact in the modern society. Games come in all shapes and forms some games were relaxing and entertaining, while some games are challenging and good to learn. In my opinion, computer games is not a waste of time if children were allowed to access in a limited time. These games will elevate their team work competitive spirit, spontaneity and problem solving skills. Parents should look after them what kind of games they are playing how well they are performing at studies. I support this discussion by providing some examples.
Firstly, children were forced to study so hard in order to be class first. This creates a lot of pressure on children mind which leads to out of focus from studies. Children should be motivated by providing some games which can improve their learning skills. For example, some games like sudoku, rubics cube, chess etc can develop problem solving skills. If they were played by setting a timer, children brains will work even faster. Further more, these games will also help in better decision making and accuracy for completion of game.
The next reason, these computer games will increase spontaineity. For example, games like temple run, racing games, adventure games, elevates their spontaineity by how well we perform actions while playing. Moreover, these games can improve their typing skills on computer, which helps for their future. Parents also should be cautious to their children because these games were so amusing wich may leads to addiction to these games. In order to be focused on studies, parents should create study environment for their children.
Computer games are of so many forms and some games are multi player, these games will develop better team work between siblings or collegues and also build up their cognitive attainments. However, nowadays some games were not appropriate to the children which contains adult content. In addition to this, computer games makes children socially disconnected and may possess bad health effects.
Finally, I would like to iterate the points games have both positive and negitive impact on children. games can elevate their problem solving skills, more accurate, teamwork and cognitive skills. However, if they spend play more time on games, there will be bad health effects, socially disconnected and any restrictions may increase aggressive behaviour in them.
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Grammar and spelling errors:
Line 2, column 34, Rule ID: EN_A_VS_AN
Message: Use 'a' instead of 'an' if the following word doesn't start with a vowel sound, e.g. 'a sentence', 'a university'
Suggestion: a
By and large, computer games has an vital impact in the modern society. Gam...
^^
Line 4, column 356, Rule ID: SENTENCE_FRAGMENT[1]
Message: “If” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...etc can develop problem solving skills. If they were played by setting a timer chi...
^^
Line 4, column 416, Rule ID: DID_BASEFORM[1]
Message: The verb 'will' requires the base form of the verb: 'work'
Suggestion: work
...by setting a timer children brains will works even faster. Further more, these games ...
^^^^^
Line 4, column 471, Rule ID: DID_BASEFORM[1]
Message: The verb 'will' requires the base form of the verb: 'help'
Suggestion: help
...er. Further more, these games will also helps in better decicion making and accuracy ...
^^^^^
Line 8, column 198, Rule ID: NOW_A_DAYS[1]
Message: Did you mean 'nowadays'?
Suggestion: nowadays
...p their cognitive attainments. However, now a days some games were not appropriate to the ...
^^^^^^^^^^
Line 8, column 202, Rule ID: A_PLURAL[1]
Message: Don't use indefinite articles with plural words. Did you mean 'a day' or simply 'days'?
Suggestion: a day; days
...eir cognitive attainments. However, now a days some games were not appropriate to the ...
^^^^^^
Line 10, column 103, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Games
...sitive and negitive impact on children. games can elevate their problem solving skill...
^^^^^
Line 10, column 197, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: However
...ccurate, teamwork and cognitive skills. however, if they spend play more time on games,...
^^^^^^^
Line 10, column 365, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... increase aggressive behaviour in them.
^^^^^^^^^
Transition Words or Phrases used:
also, finally, first, firstly, however, if, look, may, moreover, so, well, while, for example, in addition, kind of, by and large, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 18.0 9.8082437276 184% => OK
Conjunction : 13.0 13.8261648746 94% => OK
Relative clauses : 4.0 11.0286738351 36% => More relative clauses wanted.
Pronoun: 29.0 43.0788530466 67% => OK
Preposition: 44.0 52.1666666667 84% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2035.0 1977.66487455 103% => OK
No of words: 389.0 407.700716846 95% => OK
Chars per words: 5.23136246787 4.8611393121 108% => OK
Fourth root words length: 4.44106776838 4.48103885553 99% => OK
Word Length SD: 2.4460610154 2.67179642975 92% => OK
Unique words: 203.0 212.727598566 95% => OK
Unique words percentage: 0.521850899743 0.524837075471 99% => OK
syllable_count: 618.3 618.680645161 100% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 30.160753928 48.9658058833 62% => OK
Chars per sentence: 88.4782608696 100.406767564 88% => OK
Words per sentence: 16.9130434783 20.6045352989 82% => OK
Discourse Markers: 6.26086956522 5.45110844103 115% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 9.0 5.5376344086 163% => OK
Sentences with positive sentiment : 17.0 11.8709677419 143% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.217459114942 0.236089414692 92% => OK
Sentence topic coherence: 0.0759202187914 0.076458572812 99% => OK
Sentence topic coherence SD: 0.0477087967236 0.0737576698707 65% => OK
Paragraph topic coherence: 0.141976047453 0.150856017488 94% => OK
Paragraph topic coherence SD: 0.0386466219537 0.0645574589148 60% => OK
Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 55.24 58.1214874552 95% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 12.76 10.9000537634 117% => OK
dale_chall_readability_score: 8.41 8.01818996416 105% => OK
difficult_words: 98.0 86.8835125448 113% => OK
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.